santorac
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feee72d46d
Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties.
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%!s(int64=3) %!d(string=hai) anos |
santorac
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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%!s(int64=3) %!d(string=hai) anos |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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%!s(int64=3) %!d(string=hai) anos |
santorac
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dbd677b012
Added a flag to disable shadow casting on the core material types.
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%!s(int64=3) %!d(string=hai) anos |
Roald Frederickx
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4c7e26aca2
Properly resolve values in SetValue version updates
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%!s(int64=4) %!d(string=hai) anos |
santorac
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a627cda5ae
Got the unit tests working again.
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%!s(int64=4) %!d(string=hai) anos |
Ken Pruiksma
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97920feaf1
Detail material Id texture created from surface weights. (#4984)
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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%!s(int64=4) %!d(string=hai) anos |
Chris Santora
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53188a12da
Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled.
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%!s(int64=4) %!d(string=hai) anos |
alexpete
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a10351f38d
Initial commit
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%!s(int64=5) %!d(string=hai) anos |