Commit History

Autor SHA1 Mensaxe Data
  santorac feee72d46d Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties. %!s(int64=3) %!d(string=hai) anos
  santorac 8d040facca Refactored material property code in preparation for material pipeline functor support. %!s(int64=3) %!d(string=hai) anos
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. %!s(int64=3) %!d(string=hai) anos
  santorac dbd677b012 Added a flag to disable shadow casting on the core material types. %!s(int64=3) %!d(string=hai) anos
  Roald Frederickx 4c7e26aca2 Properly resolve values in SetValue version updates %!s(int64=4) %!d(string=hai) anos
  santorac a627cda5ae Got the unit tests working again. %!s(int64=4) %!d(string=hai) anos
  Ken Pruiksma 97920feaf1 Detail material Id texture created from surface weights. (#4984) %!s(int64=4) %!d(string=hai) anos
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=4) %!d(string=hai) anos
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) %!s(int64=4) %!d(string=hai) anos
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) %!s(int64=4) %!d(string=hai) anos
  Chris Santora 53188a12da Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled. %!s(int64=4) %!d(string=hai) anos
  alexpete a10351f38d Initial commit %!s(int64=5) %!d(string=hai) anos