lumberyard-employee-dm
|
b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
|
4 лет назад |
Chris Santora
|
fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
|
4 лет назад |
Chris Santora
|
14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
|
4 лет назад |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 лет назад |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
4 лет назад |
Steve Pham
|
70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
|
4 лет назад |
Benjamin Jillich
|
0fa00a117c
[ATOM-14477] Add clone function to model and/or model asset (#135)
|
4 лет назад |
alexpete
|
75dc720198
Integrating latest 47acbe8
|
4 лет назад |
alexpete
|
a10351f38d
Initial commit
|
5 лет назад |