Historique des commits

Auteur SHA1 Message Date
  Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264) il y a 4 ans
  Esteban Papp 1d4c53a777 More fixes for Gems il y a 4 ans
  santorac 8542de8c32 Fixed a link error on android (clang) il y a 4 ans
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. il y a 4 ans