Qing Tao
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b0b92a99cd
Add support to release BufferAssets owned by ModelAssets for some use cases (#113)
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2 лет назад |
Guthrie Adams
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 лет назад |
Li Hongshan
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b9e9ecb363
Removed Tabs in this PR
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2 лет назад |
Li Hongshan
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85d27c8ee4
Queue the SRG compilation for actors only once for lighting channel
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2 лет назад |
Li Hongshan
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6b11098c38
Calculate lighting channels inside GetLightingChannelMask
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2 лет назад |
Li Hongshan
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6404925e1b
Add support for lighting channels
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2 лет назад |
timstullich
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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2 лет назад |
Olex Lozitskiy
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4ea6d8710b
Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844)
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2 лет назад |
gadams3
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927d15013b
Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting
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2 лет назад |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 лет назад |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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2 лет назад |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 лет назад |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 лет назад |
Jackie9527
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 лет назад |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
John Coimbra Walsh
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943ea1ff72
Fix for GHI12221: WhiteBox component crashes with Editor Mode Visual Feedback (#12226)
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3 лет назад |
John
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572fa06df8
Add mesh handle state notification upon atom actor instance release.
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3 лет назад |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 лет назад |
Roman
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d766f4d31f
Early return when failed to create skinnedMeshInstance in atomActorInstance to prevent crash. (#11189)
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3 лет назад |
Benjamin Jillich
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9a097f386a
EMotion FX: Character mesh appears in Viewport after modifying skinning method in Actor component while draw character option is disabled (#10324)
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3 лет назад |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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3 лет назад |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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3 лет назад |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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3 лет назад |
John
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ae003f0d1e
Address PR comments.
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3 лет назад |
John
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71243876e8
Add support for actor component.
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3 лет назад |
Tommy Walton
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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3 лет назад |
Qing Tao
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bbac867dd6
LYN-10155 RHI Null Renderer is still costing a dedicated server, non … (#8881)
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3 лет назад |
Roman
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3cb374b503
Port over the motion extraction render code. (#7989)
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4 лет назад |
Roman
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da421b7056
Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542)
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4 лет назад |