3
0

История коммитов

Автор SHA1 Сообщение Дата
  Qing Tao b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) 2 лет назад
  Guthrie Adams 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 лет назад
  Li Hongshan b9e9ecb363 Removed Tabs in this PR 2 лет назад
  Li Hongshan 85d27c8ee4 Queue the SRG compilation for actors only once for lighting channel 2 лет назад
  Li Hongshan 6b11098c38 Calculate lighting channels inside GetLightingChannelMask 2 лет назад
  Li Hongshan 6404925e1b Add support for lighting channels 2 лет назад
  timstullich 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 2 лет назад
  Olex Lozitskiy 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) 2 лет назад
  gadams3 927d15013b Adding const to shape and bounds add related buses and interfaces so that functions can be called directly from const functions without casting 2 лет назад
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) 2 лет назад
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. 2 лет назад
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick 2 лет назад
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 2 лет назад
  Jackie9527 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) 3 лет назад
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 лет назад
  John Coimbra Walsh 943ea1ff72 Fix for GHI12221: WhiteBox component crashes with Editor Mode Visual Feedback (#12226) 3 лет назад
  John 572fa06df8 Add mesh handle state notification upon atom actor instance release. 3 лет назад
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* 3 лет назад
  Roman d766f4d31f Early return when failed to create skinnedMeshInstance in atomActorInstance to prevent crash. (#11189) 3 лет назад
  Benjamin Jillich 9a097f386a EMotion FX: Character mesh appears in Viewport after modifying skinning method in Actor component while draw character option is disabled (#10324) 3 лет назад
  Guthrie Adams 758c18921e renaming and updating formatting for a couple of functions 3 лет назад
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. 3 лет назад
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications 3 лет назад
  John ae003f0d1e Address PR comments. 3 лет назад
  John 71243876e8 Add support for actor component. 3 лет назад
  Tommy Walton 3ff2f29c4f Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171) 3 лет назад
  Qing Tao bbac867dd6 LYN-10155 RHI Null Renderer is still costing a dedicated server, non … (#8881) 3 лет назад
  Roman 3cb374b503 Port over the motion extraction render code. (#7989) 4 лет назад
  Roman da421b7056 Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 лет назад