Akio Gaule
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 год назад |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 год назад |
Joerg H. Mueller
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38ffa86aef
Moving draw item related classes to MultiDevice.
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2 лет назад |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
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2 лет назад |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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2 лет назад |
Martin Winter
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824eba0dc0
PipelineState-related resources
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2 лет назад |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 год назад |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 лет назад |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 лет назад |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 лет назад |
moraaar
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0b135010cc
Fix editor mode feedback, the pass was only added to the pipeline once. (#13015)
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3 лет назад |
John
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0bcfd08c81
Fix broken merge.
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3 лет назад |
John
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b96b6246e6
Add draw data.
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3 лет назад |