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История коммитов

Автор SHA1 Сообщение Дата
  Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 год назад
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 1 год назад
  Joerg H. Mueller 38ffa86aef Moving draw item related classes to MultiDevice. 2 лет назад
  Joerg H. Mueller b1c5fd9c46 SRG-related resources. 2 лет назад
  Martin Winter 41538b6305 Missing image/buffer resources in ModelLod 2 лет назад
  Martin Winter 824eba0dc0 PipelineState-related resources 2 лет назад
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 1 год назад
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 2 лет назад
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 лет назад
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 лет назад
  moraaar 0b135010cc Fix editor mode feedback, the pass was only added to the pipeline once. (#13015) 3 лет назад
  John 0bcfd08c81 Fix broken merge. 3 лет назад
  John b96b6246e6 Add draw data. 3 лет назад