Историја ревизија

Аутор SHA1 Порука Датум
  moraaar 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) пре 3 година
  puvvadar dee8f84230 Update macro naming and fix AutoComponent RPC bug пре 3 година
  puvvadar 01a8318d1d Add client server split logic for NetProperties and NetInputs пре 3 година
  puvvadar 1630b92b22 Prototype of macro based client server split пре 3 година
  puvvadar 3dbdf19dd0 Merge pull request #11668 from aws-lumberyard-dev/mp_rename_role_checks пре 3 година
  puvvadar 0546ff9e56 Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto пре 3 година
  Gene Walters 3563fc8d70 Merging latest dev пре 3 година
  Gene Walters d1e1d7ff3a Added NetRigidBody m_transformChangedHandler disconnect on deactivate for activate/deactivate symmetry пре 3 година
  Gene Walters 4c2c63f26b Making sure NetRigidBody also checks for rigidbody nullptr пре 3 година
  Gene Walters dee093eaf7 Wip. Added a way for other systems to listen for LoadLevel and block it before happening (ILevelSystemListener::BlockLoading). Updated MultiplayerSystemComponent to BlockLoading based on network state пре 3 година
  puvvadar 54230c0b44 Add unit tests for various MP components plus related changes пре 3 година
  greerdv dab6f685c7 rename PhysX services to physics services пре 3 година
  Gene Walters b998204c41 removing redundant dependencies пре 3 година
  Gene Walters 3263294b96 Allowing Multiplayer Autocomponents to define Incompatible services without specifying HasContoller. Cleaning up NetCharacter and NetRigidBody service calls. пре 3 година
  Gene Walters 2a118244f0 minor whitespace fix пре 3 година
  Gene Walters 7488bcb724 Updating NetworkRigidBodyComponent to require NetTransform by calling the base class's GetRequiredServices. Also updated Network AutoComponent ninja so that derived components will automatically suggest calling the base class GetRequiredServices. пре 3 година
  kberg-amzn 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around пре 4 година
  Gene Walters c2c18f094b Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit. пре 4 година
  Gene Walters 28ca59ae61 Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem пре 4 година