Mike Balfour
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a5df73ab9d
Change level send to be async and more gracefully handle errors. (#15595)
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%!s(int64=2) %!d(string=hai) anos |
Mike Balfour
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5cfee38735
Fixed the intermittent timeouts when connecting to editor server.
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%!s(int64=2) %!d(string=hai) anos |
Gene Walters
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e564e2e909
Don't access cvars directly (their values might be stale see #5537
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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952532f1cf
Event handler naming convention fix. AddVersionMismatchHandler not AddVersionMismatchEvent
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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8713c8d9ea
Variable naming cleanup
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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9a8763cef6
Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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5af57cd331
Multiplayer viewport draw safety checking for null title and message
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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2a70dbfa1d
PR feedback. New multiplayer debug viewport text DrawMessage() method created to draw both the toast and persistent center debug text
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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12a355040b
Rename multiplayer NoServerLevelLoaded event. Removed last pieces of code using sv_map
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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0f5c9399c5
Updating Multiplayer viewport message toast time to be based on total words in the string being diplayed. Removed Cry concept of sv_map and instead just grabbing the current level using a new AzFramework level request bus.
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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3638eb67dc
Make sure to restore render state. Increasing display time a bit too
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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678cbeebdd
Adding DrawQuad2dGradient to DebugDisplayRequests
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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2e2601c6e4
Minor: updating comment on enums explaining that they are cry common enums
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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9bc7383d61
Add a on-screen toast to the viewport when users try to load a level that's blocked by the multiplayer system. Adds a scrim to multiplayer debug text for more contrast and readability
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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1c57abe6af
Minor grammer fix in azlog_error.
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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534a27b8dc
Changing viewport server text to yellow if it's hosting, but still has no clients attached
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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8f45effd66
Adding multiplayer viewport debug messaging in server
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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d76a4d307d
Changing server stopped running messaging to be more accurate, since we dont know if it really crashed I changed it to say 'stopped unexpectedly'
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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77729e2a7d
Merge branch 'development' into GHI_10988_EditorServerDetectCrash
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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5122ea6585
Editor server will now report when its server has crashed
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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88752432d5
Adding cl_viewportConnectionStatusMaxDrawCount to limit the number of viewport connections that are drawn. Generally, clients are connected to 1 server, but defining a max draw count in case other connections are established.
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%!s(int64=3) %!d(string=hai) anos |
gene-walt
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09174d2aa6
Minor fixes based on PR feedback
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%!s(int64=3) %!d(string=hai) anos |
gene-walt
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664b6bb59a
Adding the host ip address to the multiplayer viewport connection status
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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d6305fb73d
Update connect attempt messaging based on pr feedback
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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193e823142
Removing unnecessary debug code
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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66aace16de
Merging latest
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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ab8330f290
Using standard normal casing for const strings
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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231304d6ff
Adding editorsv_max_connection_attempts and displaying a message when editor-server tcp connection fails
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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bca9539fbf
Updating viewport message strings to be constexpr char[]
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%!s(int64=3) %!d(string=hai) anos |
Gene Walters
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a08b7f31e6
Small. Removed redundant naming of a variable
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%!s(int64=3) %!d(string=hai) anos |