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Commit historia

Upphovsman SHA1 Meddelande Datum
  Mike Balfour 7a8a751436 Reduce MPS connectivity errors (#14178) 3 år sedan
  Noor Mahini 0f02a6485a Settings registry editor/origin tracking (#11028) 3 år sedan
  Gene Walters 3aff74a4d3 Clean up MP Connection Viewport Message system to not have a public interface as it was confusing some users. This system is really for displaying specific events, so added NotificationBus to the EditorServerBus which the ViewportMessageSystem can handle appropiately 3 år sedan
  Gene Walters 1f1d53e90b Minor updates based on PR feedback 3 år sedan
  Gene Walters 236200742a Update MultiplayerConnectionDebugViewport message so it's available outside of Editor. Adding DPI scaling chack so that text is centered. Added connect/disconnect status to the topleft corner of the clien viewport 3 år sedan
  Gene Walters ac12cc9a6a Misc updates based on pr feedback 3 år sedan
  Gene Walters 03a72b26c8 Misc improvements based on PR feedback. 3 år sedan
  Gene Walters 926356b3ec Minor cleanups via PR. 3 år sedan
  Gene Walters cfe28dd59a Merging latest dev 3 år sedan
  Gene Walters df3482115f Update editor to only send Root.spawnable and Root.network.spawnable 3 år sedan
  abrmich 751ce34777 Fixes for network spawnables 3 år sedan
  abrmich 60ba869c66 Fix asset Id of in-memory spawnable and prevent dependent assets loading too early 3 år sedan
  Gene Walters 6f298bccc7 Combining the 2 spawnables (Root.spawnable and Root.network.spawnable) into 1 AssetDataInfoContainer before calling CreateInMemorySpawnable 3 år sedan
  Gene Walters 4f7d511981 Minor fixes: PR feedback 3 år sedan
  Gene Walters c85aa28845 Minor: Removing pragma optimize off 3 år sedan
  Gene Walters 4c973c88c5 Storing assetInfo assetSize; might not actually need this, but figured fill out the entire assetInfo. 3 år sedan
  Gene Walters 7f15af895f WiP. Trying to get the server to open the Root.spawnable, but not yet working 3 år sedan
  puvvadar 95e161f992 Merge pull request #8368 from aws-lumberyard-dev/lua_to_aznetworking 3 år sedan
  Gene Walters 4533eb63ba Adding misc fixes for Jenkins compiler 3 år sedan
  puvvadar 41eeab7b61 Cleanup and restore various AzN and MP unit tests 3 år sedan
  Gene Walters 81647644b4 use azsnprintf with a char buffer to avoid heap allocations for status messages over 10 characters or whatever our limit is for on-the-stack string optimization. 3 år sedan
  Gene Walters d4e2e0c7a9 Replacing AZ_Warning with AZLOG_WARN so the message shows up in the IMGui console as well 3 år sedan
  Gene Walters e2d6428fda Changed the MultiplayerEditorConnectionViewportMessage to use AZ::Interface instead of ebus 3 år sedan
  Gene Walters bf56f17ff3 Adding a system component to display debug text in the editor viewport while the editor is trying to connect and send level data to the server 3 år sedan
  puvvadar b738f1fe49 Miscellaneous AzN/MP cleanup 3 år sedan
  puvvadar 8c8577eac1 Correct lvalue errors around MP API update 3 år sedan
  Gene Walters b23fd02e2a Simplify multiplayer editor. Going back to original where editor connects and server listens, except this time the editor will keep trying to reconnect if it fails (for example if the server isn't ready yet, or the port isnt available yet) 3 år sedan
  Gene Walters 6ddb176de2 WiP. Fixed the issue by repeating connection attempt on the server until it's available. 3 år sedan
  lumberyard-employee-dm 18ea4ba6a8 Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 år sedan
  Gene Walters 92d3df17fa Fix incomplete comment 4 år sedan