3
0

Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Michael Pollind daac087e53 feat: remove EditorContextMenuBus supersede by ActionManagerInterface 1 gadu atpakaļ
  Danilo Aimini 03f07aa9c6 Remove unnecessary includes. 1 gadu atpakaļ
  Danilo Aimini ed0018ce77 Remove references to IsPrefabSystemEnabled across the Editor's core. 1 gadu atpakaļ
  Alex Peterson dfc2d863ff Initial silhouette feature 2 gadi atpakaļ
  Mike Balfour a5df73ab9d Change level send to be async and more gracefully handle errors. (#15595) 2 gadi atpakaļ
  Mike Balfour 0316c5f5d0 Tick bus connect should always happen regardless of trace printing. 2 gadi atpakaļ
  Mike Balfour 5bddeceaf5 Switch trace processing to use threads for editor/server connection. 2 gadi atpakaļ
  Mike Balfour 5cfee38735 Fixed the intermittent timeouts when connecting to editor server. 2 gadi atpakaļ
  Danilo Aimini 51ec8bf8da Introduce "Create" menu for Outliner and Viewport Context Menu items, restore the "Create Multiplayer Entity" menu item. 2 gadi atpakaļ
  Gene Walters 1fa6056b2e Merge branch 'GHI_14586_TerminateRogueServers' of https://github.com/aws-lumberyard-dev/o3de into GHI_14586_TerminateRogueServers 3 gadi atpakaļ
  Gene Walters 50d4882e47 Adding tetherLifetime option to ProcessWatcher launch options 3 gadi atpakaļ
  Gene Walters a237e33068 Update Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp 3 gadi atpakaļ
  Gene Walters 06c36edeea Instead of terminating the server, the editor will add a warning 3 gadi atpakaļ
  Gene Walters 49523de872 Adding ProcessUtil to terminate the server exe and allow for Platform Abstraction Layer (PAL) since processes are handled differently on each OS 3 gadi atpakaļ
  Gene Walters 2b96b040f4 Adding a warning whenever auto-terminating preexisting servers and letting users know about the editorsv_launch cvar option 3 gadi atpakaļ
  Gene Walters 77ab3a6973 Removing helper code comment 3 gadi atpakaļ
  Gene Walters 0405079c44 Find and terminate all ServerLaunchers.exe processes before launching a new one for the editor 3 gadi atpakaļ
  Gene Walters 71ff072c53 Allow server to run when multiplayer editor cvar editorsv_print_server_logs false. If processor is started with the assumption that std-in/out is used, then the process trace printer must be pumped in order for the process to actually start 3 gadi atpakaļ
  Gene Walters 41779526cb Set sv_isDedicated false in Editor before the system components activate. Ensure editor server doesn't automatically begin hosting... it needs to wait for the editor to connect and send the level. 3 gadi atpakaļ
  Mike Balfour 7a8a751436 Reduce MPS connectivity errors (#14178) 3 gadi atpakaļ
  Gene Walters 45ef578946 Increase the time between multiplayer editor connect attempts based on the number of times the connection failed 3 gadi atpakaļ
  puvvadar 820465f292 Fix miscellaneous minor Multiplayer Gem issues 3 gadi atpakaļ
  Olex Lozitskiy d8f54f54bb Adds support for client-server multiplayer mode in the Editor with CTRL-G (#12656) 3 gadi atpakaļ
  Olex Lozitskiy f4b3afae45 Added networking event logger events (#12481) 3 gadi atpakaļ
  kberg-amzn ce6c1c6742 Fixes for CR feedback 3 gadi atpakaļ
  kberg-amzn d8b53b0e49 Merging latest development 3 gadi atpakaļ
  kberg-amzn 0318b1a258 Initial crack at adding a context menu to create a new multiplayer entity 3 gadi atpakaļ
  Pip Potter 69e154b26e Update ServerLauncher error message to be more explicit about paths examined. (#11715) 3 gadi atpakaļ
  Gene Walters b1207f3380 Util.py multiplayer test util no longer reads through log events. Instead there is a bus handler (MultiplayerEditorServerNotificationBusHandler) which can listen for important multiplayer editor notifications 3 gadi atpakaļ
  Gene Walters d76a4d307d Changing server stopped running messaging to be more accurate, since we dont know if it really crashed I changed it to say 'stopped unexpectedly' 3 gadi atpakaļ