Commit History

Autor SHA1 Mensaxe Data
  Mike Balfour a05f4d2ac0 Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985) %!s(int64=2) %!d(string=hai) anos
  srikappa-amzn 1055a97a9b Merge branch 'development' into srikappa/NestedPrefabNetworkingSupport %!s(int64=3) %!d(string=hai) anos
  kberg-amzn cda016fa87 Fix silly typo %!s(int64=4) %!d(string=hai) anos
  kberg-amzn ad84439e52 Adds the ability to force network relevancy for specific entities. This comes with both client and server forced relevancy interfaces, for forcing entities relevant to all connected clients as well as forcing relevancy for entities to connected servers. Also removes the unused network connection component as reconnect can use a better approach. %!s(int64=4) %!d(string=hai) anos
  puvvadar 3a887bc59a Fix edge case in which spawn immediate would not set transform on net entities %!s(int64=4) %!d(string=hai) anos
  Sergey Pereslavtsev aea311b285 Converted MP pipeline to work through Spawnable Aliases %!s(int64=4) %!d(string=hai) anos
  Sergey Pereslavtsev 1e6518abab Build fix after the merge from dev %!s(int64=4) %!d(string=hai) anos
  kberg-amzn 8a3d055f8b Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality %!s(int64=4) %!d(string=hai) anos
  kberg-amzn bf136a567b Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions %!s(int64=4) %!d(string=hai) anos
  kberg-amzn 8d993494f6 Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around %!s(int64=4) %!d(string=hai) anos
  kberg-amzn 0a829f9661 Merging latest development %!s(int64=4) %!d(string=hai) anos
  kberg-amzn f837f0494b many bug fixes %!s(int64=4) %!d(string=hai) anos
  pereslav 895974db57 Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead %!s(int64=4) %!d(string=hai) anos
  kberg-amzn 6e84495975 Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration %!s(int64=4) %!d(string=hai) anos
  pereslav a3dfb88696 Added support for instantiating network spawnables for any spawnables, not just root spawnable %!s(int64=4) %!d(string=hai) anos
  pereslav a0ada8fcd3 Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done %!s(int64=4) %!d(string=hai) anos
  SergeyAMZN 5bc46fc676 Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder %!s(int64=4) %!d(string=hai) anos
  pereslav 92a46c705e Added the ability to look up a Net Entity ID for a given AZ Entity ID %!s(int64=4) %!d(string=hai) anos
  nvsickle 9041c8c917 Ensure network autonomy gets set before entity activation on non-dedicated servers %!s(int64=4) %!d(string=hai) anos
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) %!s(int64=4) %!d(string=hai) anos
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) %!s(int64=4) %!d(string=hai) anos
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) %!s(int64=4) %!d(string=hai) anos
  pereslav 85374ea7fc Merged from main %!s(int64=4) %!d(string=hai) anos
  pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager %!s(int64=4) %!d(string=hai) anos
  karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code %!s(int64=4) %!d(string=hai) anos
  karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work %!s(int64=4) %!d(string=hai) anos
  karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect %!s(int64=4) %!d(string=hai) anos
  karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents %!s(int64=4) %!d(string=hai) anos
  karlberg a1fe8fe419 Ported the local prediction player controller component %!s(int64=4) %!d(string=hai) anos
  pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID %!s(int64=4) %!d(string=hai) anos