Mike Balfour
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a05f4d2ac0
Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985)
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%!s(int64=2) %!d(string=hai) anos |
srikappa-amzn
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1055a97a9b
Merge branch 'development' into srikappa/NestedPrefabNetworkingSupport
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%!s(int64=3) %!d(string=hai) anos |
kberg-amzn
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cda016fa87
Fix silly typo
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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ad84439e52
Adds the ability to force network relevancy for specific entities. This comes with both client and server forced relevancy interfaces, for forcing entities relevant to all connected clients as well as forcing relevancy for entities to connected servers. Also removes the unused network connection component as reconnect can use a better approach.
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%!s(int64=4) %!d(string=hai) anos |
puvvadar
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3a887bc59a
Fix edge case in which spawn immediate would not set transform on net entities
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%!s(int64=4) %!d(string=hai) anos |
Sergey Pereslavtsev
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aea311b285
Converted MP pipeline to work through Spawnable Aliases
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%!s(int64=4) %!d(string=hai) anos |
Sergey Pereslavtsev
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1e6518abab
Build fix after the merge from dev
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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0a829f9661
Merging latest development
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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f837f0494b
many bug fixes
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
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%!s(int64=4) %!d(string=hai) anos |
kberg-amzn
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6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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%!s(int64=4) %!d(string=hai) anos |
SergeyAMZN
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5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
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%!s(int64=4) %!d(string=hai) anos |
nvsickle
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9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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%!s(int64=4) %!d(string=hai) anos |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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85374ea7fc
Merged from main
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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254ad165c1
A bunch of work to get external multiplayer components to actually work
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
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%!s(int64=4) %!d(string=hai) anos |
karlberg
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a1fe8fe419
Ported the local prediction player controller component
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%!s(int64=4) %!d(string=hai) anos |
pereslav
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e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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%!s(int64=4) %!d(string=hai) anos |