Commit History

Autor SHA1 Mensaxe Data
  Mike Balfour 1f6d504e15 Fix movement issues when client input id wraps around. (#15327) %!s(int64=2) %!d(string=hai) anos
  puvvadar 7d2671f6cd Clean out whitespace %!s(int64=3) %!d(string=hai) anos
  puvvadar b39e8dd495 Add missing include to MP unit tests %!s(int64=3) %!d(string=hai) anos
  puvvadar 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents %!s(int64=3) %!d(string=hai) anos
  Olex Lozitskiy 2cbc4429d3 Cleanup %!s(int64=3) %!d(string=hai) anos
  Olex Lozitskiy 50e7bd6f89 Modified unit test to test MultiplayerController::GetEntityId %!s(int64=3) %!d(string=hai) anos
  Sergey Pereslavtsev e3a14c0809 Fixed warning about unused local variable %!s(int64=4) %!d(string=hai) anos
  Sergey Pereslavtsev faea65e840 Removed pragma once from cpp %!s(int64=4) %!d(string=hai) anos
  pereslav b1a76feead Added tests. Made network spawnable to serialize in binary %!s(int64=4) %!d(string=hai) anos