Gene Walters
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1c0368bb5a
minor: removing whitespace
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3 tahun lalu |
Gene Walters
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0ba8423465
Ensure the client-server editor test is include in the main test suite
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3 tahun lalu |
Gene Walters
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41bc1e56ac
Multiplayer: Re-enable simple connection editor test now that the editor doesn't timeout as quickly and fail on slower machines.
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3 tahun lalu |
Gene Walters
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f3caa250e2
Reverting a PR that added a Multiplayer Test. Because jenkins is failing: https://jenkins.build.o3de.org/blue/organizations/jenkins/O3DE/detail/development/3662/pipeline/899/ (#13782)
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3 tahun lalu |
Gene Walters
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6d88b63b27
Adding a simple connection test back to MP Sample. It doesn't require an reading of logs or scripts so if this fails it'll help narrow down the issue to being related to multiplayer and not something else
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3 tahun lalu |
Gene Walters
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e9f36c9dff
Moving failing Multiplayer Tests to Sandbox
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3 tahun lalu |
moraaar
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d68b7ad226
Disabling test_Multiplayer_AutoComponent_RPC because it periodically fails. (#9996)
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3 tahun lalu |
Gene Walters
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e4d5d3a8c3
revert change: moving multiplayer tests back into main suite
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3 tahun lalu |
Gene Walters
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925f4eb301
Removing all tests from main. I discovered AR failing even on the first test which means the issue isn't just when calling connect too quickly. Adding a warning if editor listen fails
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3 tahun lalu |
Gene Walters
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3fb44a7e69
Moving Multiplayer automated-review tests (except 1) into Sandbox, until https://github.com/o3de/o3de/issues/8605 is fixed. Also updated SimpleGameServerLauncher_ConnectsSuccessfully to clean up after itself and close asset-processor in order to avoid test failures from having AP attempt to open twice
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3 tahun lalu |
Gene Walters
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33e9c28fb7
Adding some comments and removing unused imports
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3 tahun lalu |
Gene Walters
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c0e61242c2
Fail pytest if the multiplayer level cache isn't found; we store level asset cache to debug any multiplayer test failures
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3 tahun lalu |
Gene Walters
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b944d7bfd3
Update multiplayer tests to store their cached level assets (which contains the spawnable player and scripts) inside the test artifacts. This way we can compare assets if any tests become flaky
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3 tahun lalu |
Gene Walters
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0b1a6592a5
Couldn't get the new game/server launcher tests to run on linux; leaving these where they are in sandbox until investigating futher
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4 tahun lalu |
Gene Walters
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0151595c62
Resolving conflict, and adding new test which was in sandbox into main
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4 tahun lalu |
Gene Walters
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9b711b1cb3
Simply copy+paste the new editor test framework from sandbox into main
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4 tahun lalu |
Gene Walters
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98c588a1ca
Moving multiplayer tests out of sandbox into the main suite (now part of AR)
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4 tahun lalu |
chiyenteng
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ab76254b43
Make prefab system enabled as default for automated tests (#5670)
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4 tahun lalu |
Gene Walters
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1f4cb58c5e
Moving flaky multiplayer tests into sandbox so they will still be ran nightly, but we can still fix and create new tests
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4 tahun lalu |
Gene Walters
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c8237d69c7
Misc cleanup. Fixing typos and remove unused test level
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4 tahun lalu |
Gene Walters
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580153b16e
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
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4 tahun lalu |