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Commit History

Автор SHA1 Съобщение Дата
  Akio Gaule c7260f4dd5 [OpenXR] Refactor initialization of the foveated image (#16617) (#16707) преди 2 години
  Akio Gaule b0d535df67 Android window destruction when suspending (#16363) преди 2 години
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) преди 2 години
  Qing Tao 5b1df6b0f9 User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (#16171) преди 2 години
  Qing Tao d3b922d8f9 [Atom Renderer] Explicit render resolution support (#16027) преди 2 години
  moudgils 1742cd8acb Moved xr pipeline names to cvars so they can be overridden easily (#15124) преди 2 години
  jiaweig 9f9d9358b8 Add basic splash screen rendering to Atom (#14706) преди 3 години
  moudgils 7f7539d7f4 Multiple fixes/cleanup related to openxr fixes (#14785) преди 3 години
  Luis Sempé 92ddc4a37f Removed uses of deprecated and unused AppearsInSystemComponentMenu for System преди 3 години
  Akio Gaule f829a0687a Add Variable Rate Shade image support to the XR pipeline (#13811) преди 3 години
  Akio Gaule 20da779ccc [Atom.RHI] Fix custom sample positions support for DX12 and Vulkan (#14105) преди 3 години
  Qing Tao bf918bd554 GHI-13115 Atom: Editor can crash on startup in ShaderResourceGroupLayout.cpp (#14027) преди 3 години
  rgba16f a4a89c8a26 Move default fullscreen state switch to after the initial swap chain has been created (#13621) преди 3 години
  moudgils b402588290 Add a lean MultiView pipeline for VR (#13141) преди 3 години
  galibzon c1d56b73c6 The GameLauncher now starts at the screen resolution (#13140) преди 3 години
  moraaar 1498390c98 Editor uses default render pipeline even when XR system is present (#13063) преди 3 години
  moraaar 0b135010cc Fix editor mode feedback, the pass was only added to the pipeline once. (#13015) преди 3 години
  moraaar 77de6ed485 O3DE launcher running on Quest 2 natively (#12737) преди 3 години
  lumberyard-employee-dm 1253d93434 Updated the Editor TitleBar to use the Project Display Name (#12644) преди 3 години
  moudgils 780d8fcbe9 Fixing an issue where the DiffuseProbeGrid passes were not available (#12359) преди 3 години
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) преди 3 години
  Noor Mahini 0f02a6485a Settings registry editor/origin tracking (#11028) преди 3 години
  Bindless-Chicken fa334b883e Make RPI pass template pointed object const преди 4 години
  dmcdiarmid-ly 9d6062d96f Added an RPISystemInterface method to set the application-wide MSAA state преди 4 години
  lumberyard-employee-dm 18ea4ba6a8 Added a CriticalAssetsCompiled Lifecycle event (#6469) преди 4 години
  AMZN-stankowi 6d592d78cd Fixes for release builds with DCO fix (#5164) преди 4 години
  Qing Tao 8da6bea073 ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153) преди 4 години
  Steve Pham 22a287d046 Fix to set the Taskbar name and Game Launcher window title to the name of the Project (#4986) преди 4 години
  Adi Bar-Lev 9786d63596 Hair - Hair Gem introduction to O3DE from Atom/barlev/AtomTressFX_DevRebase (#4439) преди 4 години
  SergeyAMZN 08e020f2b1 Merge pull request #4251 from aws-lumberyard-dev/nvsickle/RevertFrameTimer преди 4 години