Akio Gaule
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c7260f4dd5
[OpenXR] Refactor initialization of the foveated image (#16617) (#16707)
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2 лет назад |
Akio Gaule
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b0d535df67
Android window destruction when suspending (#16363)
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2 лет назад |
Qing Tao
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5b1df6b0f9
User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (#16171)
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2 лет назад |
jiaweig
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9f9d9358b8
Add basic splash screen rendering to Atom (#14706)
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3 лет назад |
Akio Gaule
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f829a0687a
Add Variable Rate Shade image support to the XR pipeline (#13811)
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3 лет назад |
moraaar
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77de6ed485
O3DE launcher running on Quest 2 natively (#12737)
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3 лет назад |
moudgils
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780d8fcbe9
Fixing an issue where the DiffuseProbeGrid passes were not available (#12359)
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3 лет назад |
moudgils
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1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
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3 лет назад |
AMZN-stankowi
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6d592d78cd
Fixes for release builds with DCO fix (#5164)
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4 лет назад |
nvsickle
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bcfe3d3878
Revert "Refresh rate driven rendering tick logic (#3375)"
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4 лет назад |
Nicholas Van Sickle
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db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
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4 лет назад |
Qing Tao
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d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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4 лет назад |
moudgils
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aa68122002
Atom starter game ios fixes (#3297)
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4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 лет назад |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 лет назад |
nvsickle
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8d4fb4d67d
Fix dummy rendering pipeline being created for the Editor
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4 лет назад |
AMZN-koppersr
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5e4094b258
Revamped AzFramework::Scene (#332)
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4 лет назад |
alexpete
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8469c9ca0a
Integrating github/staging through commit 5f214be
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4 лет назад |
alexpete
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a10351f38d
Initial commit
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5 лет назад |