lumberyard-employee-dm
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efe6a2a9fc
NameDictionary non-singleton support (#10986)
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3 лет назад |
Nicholas Van Sickle
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d215f72896
Address some review feedback
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3 лет назад |
Nicholas Van Sickle
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99f4c455d7
Use static AZ::Name for DecalTextureArray
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3 лет назад |
santorac
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379e628dfb
Fixed a warning message that was being always suppressed.
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3 лет назад |
santorac
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041679686b
Fixed the decal system to avoid calling BlockUntilLoadComplete on an invalid asset.
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3 лет назад |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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4 лет назад |
santorac
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45429872d6
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
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4 лет назад |
galibzon
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6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
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4 лет назад |
mrieggeramzn
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60a0d2ba01
Atom/mriegger/decalnormalmaps (#4302)
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4 лет назад |
pappeste
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38fd7f0013
fixing Atom
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4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 лет назад |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 лет назад |
alexpete
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a10351f38d
Initial commit
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5 лет назад |