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История коммитов

Автор SHA1 Сообщение Дата
  Mike Balfour d629db9b5b Misc scene-related bugfixes and optimizations (#16567) 2 лет назад
  Qing Tao 0ed29d3c26 Multiple fixes with game launcher for loft scene (#16350) 2 лет назад
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 2 лет назад
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 лет назад
  Martin Sattlecker 3fd80f4221 Addressed some PR comments 2 лет назад
  Martin Sattlecker e1b5ab5139 MeshFeatureProcessor: Consider emissive intensity unit for raytracing materials 2 лет назад
  Tommy Walton b91c95ac6e Enable instanced draw calls in the MeshFeatureProcessor (#15722) 2 лет назад
  Tommy Walton 5c8fde7a78 Fix invalid access via meshIndex when not all meshes have valid draw packets. (#15680) 2 лет назад
  Tommy Walton d2d54140aa Add support for VisibleObjectLists in the RPI Culling. (#15517) 2 лет назад
  Qing Tao 7561bab4f6 Fixed an edge case that the m_isDrawMotion wasn't set correctly if the mesh asset was already loaded when creating the MeshHandle (#15493) 2 лет назад
  Qing Tao aa22c7e2b2 MeshMotionVector pass optimization (#15409) 2 лет назад
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) 2 лет назад
  Tommy Walton 6184e818de Create MeshInstanceManager for managing draw packets (#14963) 2 лет назад
  JLeclercq 643e33e8b1 Merge branch 'development' into cyanide-backport-18-asset-tags 2 лет назад
  dmcdiarmid-ly 4d16bab4b8 Merge branch 'development' into Atom/dmcdiar/ATOM-18129 2 лет назад
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. 2 лет назад
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections 2 лет назад
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick 2 лет назад
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 2 лет назад
  Jérôme Leclercq 1e8d1ca2ca Fix model LOD system 3 лет назад
  JLeclercq 08769210ea Update Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp 3 лет назад
  Jérôme Leclercq 9706717757 Rework model quality out of the culling system 3 лет назад
  Jérôme Leclercq 4e20926d99 Take suggestions into account 3 лет назад
  gadams3 9cfb30ae4d Material Component: Error handling for missing assets 3 лет назад
  dmcdiarmid-ly 8fd2350618 Removed blend mode name property retrieval 3 лет назад
  dmcdiarmid-ly 36ceb74612 Removed warning on irradiance color blend mode 3 лет назад
  Jérôme Leclercq 53f2c67ecc Add model/texture quality setting and bus 3 лет назад
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) 3 лет назад
  Tommy Walton 47a623c8df GHI-12339 GetFeatureProcessor performance (#13686) 3 лет назад
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 лет назад