Guthrie Adams
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89f3ef4bc6
Addressing PR feedback with function to create job dependencies
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2 ani în urmă |
Guthrie Adams
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e1d7dbdf80
Completely deleting get and add possible dependencies utility functions to instead directly add source or job dependencies as needed.
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2 ani în urmă |
Guthrie Adams
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d95b7742f6
Shaders and materials passing without failure but not triggering job dependency for materials
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2 ani în urmă |
Guthrie Adams
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861fcf2556
Updated get possible dependency paths to return wild cards for incomplete paths.
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2 ani în urmă |
ANT/guthadam
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b15aae0242
Investigating asset build issues with platform ID set to server or other than PC
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2 ani în urmă |
ANT/guthadam
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d86179b432
fixing material builder and material type builder for Jenkins AR and server builds
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2 ani în urmă |
ANT/guthadam
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e0b2d65ab0
Restoring logic to record source dependencies if product dependencies cannot be found so that assets will be reprocessed once they rip here, usually in an intermediate assets
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2 ani în urmă |
Guthrie Adams
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a105408e12
Reverting relative paths from material builders.
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2 ani în urmă |
Guthrie Adams
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771dbb47ab
fixing issues with material related builders, product dependencies, and relative path warnings
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2 ani în urmă |
Guthrie Adams
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026a7496b5
Extracting common code from different paths in material and material type builder
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2 ani în urmă |
Guthrie Adams
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aac24d2e38
Changing at possible dependencies function to pass in job dependency type instead of bool
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2 ani în urmă |
Qing Tao
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7b38210026
Fixed an issue that AP only have one job running when process fbx and material files. (#16698)
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2 ani în urmă |
galibzon
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9291f400e2
Improve asset dependency discovery for (#14375)
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3 ani în urmă |
gadams3
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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3 ani în urmă |
santorac
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0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
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3 ani în urmă |