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История коммитов

Автор SHA1 Сообщение Дата
  santorac 9347785e3d Fixed no-unity build failures 3 лет назад
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 лет назад
  santorac afd3f29a2c Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type. 3 лет назад
  santorac af0d284b58 Work in progress on the first pass of the material pipeline concept. 3 лет назад