santorac
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9347785e3d
Fixed no-unity build failures
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3 лет назад |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 лет назад |
santorac
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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3 лет назад |
santorac
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af0d284b58
Work in progress on the first pass of the material pipeline concept.
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3 лет назад |