Commit történet

Szerző SHA1 Üzenet Dátum
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 3 éve
  santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 éve
  santorac 1fa1eaad15 Added unit tests for the new functionality. 4 éve
  santorac a627cda5ae Got the unit tests working again. 4 éve
  santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 éve
  rbarrand 59031d2f17 Enable material version updates. 4 éve
  hershey5045 4249ceeae7 Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) 4 éve
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 éve
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 éve
  alexpete a10351f38d Initial commit 5 éve