コミット履歴

作者 SHA1 メッセージ 日付
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 年 前
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 年 前
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 年 前
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 年 前
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 年 前
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 年 前
  Benjamin Jillich 0fa00a117c [ATOM-14477] Add clone function to model and/or model asset (#135) 4 年 前
  alexpete 75dc720198 Integrating latest 47acbe8 4 年 前
  alexpete a10351f38d Initial commit 5 年 前