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História revízii

Autor SHA1 Správa Dátum
  Guthrie Adams ed23e6c645 Change generate source materials progress dialog into a class so that it can be used in multiple places. 2 rokov pred
  Guthrie Adams 00c7e5d263 Updated material component generate source materials with a progress dialog that waits for assets to be added to the catalog 2 rokov pred
  gadams3 67eca4c732 Correcting spelling of "Default" in material component 2 rokov pred
  Zhang-Baochong 508cef417b Fix for some material params being hidden after hiding entity and switching level. (#14573) 2 rokov pred
  gadams3 eefd4249d5 Add material instance null pointer check in editor material component 2 rokov pred
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick 2 rokov pred
  galibzon 9a3ac0cc8f Regroup the component under Atom based on feature (#11523) 3 rokov pred
  Guthrie Adams 2070ff84f8 Removed material preview render notification handling from the editor material component 3 rokov pred
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. 3 rokov pred
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications 3 rokov pred
  Guthrie Adams a9ca0bace5 Updating editor material component and inspector to make sure that material notifications are sent and the UI is updated whenever an entity with affected materials is changed 3 rokov pred
  Guthrie Adams 5fb816b612 Updating generate source materials button and menu action to only apply changes to entities with matching material slots. 3 rokov pred
  Guthrie Adams 5f329e71c4 Material Component: Experimenting with multi selection editing 3 rokov pred
  Guthrie Adams ae78877413 Binding functions for editor material component automated tests (#7897) 4 rokov pred
  Guthrie Adams 799290aefc Created custom JSON serializer for editor material component 4 rokov pred
  santorac 3c331e00ff Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates. 4 rokov pred
  Guthrie Adams e8142fa403 Updated editor material component slots to support dynamic previews rendered with property overrides applied 4 rokov pred
  Pinfel bf58638505 Merge remote-tracking branch 'origin/development' into component-doc-links 4 rokov pred
  Guthrie Adams 376a6040d8 Addressing PR feedback 4 rokov pred
  Guthrie Adams 0c9dbb8658 Adding new commands to the material component for managing, removing, repairing material slots 4 rokov pred
  Pinfel 00b5b7ba2d Fixed in-editor "Atom" category components reference links to o3de.org docs 4 rokov pred
  Guthrie Adams 825e523483 Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editor 4 rokov pred
  Guthrie Adams f7d4b8e70f Changing material component property inspector to dockable view pane 4 rokov pred
  santorac 51f101748d These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future. 4 rokov pred
  Chris Santora 1a478608a7 Restored the previous behavior of preventing material property overrides when there is no explicit material override assignment. 4 rokov pred
  Chris Santora b19a895889 Reverted accidentally commented out code. 4 rokov pred
  Chris Santora 6fa891848d Factored out redundant call to GetMaterialSlots(). 4 rokov pred
  Chris Santora 21d5baa184 Fixed an issue where I had changed prior functionality by mistake, preventing exported materials from replacing material assignments. 4 rokov pred
  Chris Santora abec7a4f5b Fixed an issue where a default material should show up as a filled-in value in the UI even though it should appear as empty, indicating the default is being used. 4 rokov pred
  Chris Santora 75b4d62dcb Restored the version converter EditorMaterialComponent::ConvertVersion for version 3, which wasn't possible with an earlier version of my changes. 4 rokov pred