Guthrie Adams
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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2 ani în urmă |
gadams3
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67eca4c732
Correcting spelling of "Default" in material component
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2 ani în urmă |
santorac
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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3 ani în urmă |
Guthrie Adams
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1a45b42f77
Updating ATF utility functions to handle paths with aliases which were causing errors during autosave and reload
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3 ani în urmă |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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3 ani în urmă |
Guthrie Adams
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569f16b651
Updated comments and messaging in the material instance inspector
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3 ani în urmă |
Guthrie Adams
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a9ca0bace5
Updating editor material component and inspector to make sure that material notifications are sent and the UI is updated whenever an entity with affected materials is changed
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3 ani în urmă |
Guthrie Adams
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9a183f8e39
Implemented functions to retrieve and compare material type asset IDs across a set of entities and material slots
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3 ani în urmă |
Guthrie Adams
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d2be180604
Updated utility functions for comparing materials and material slots across different sets of entities
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3 ani în urmă |
Guthrie Adams
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5f329e71c4
Material Component: Experimenting with multi selection editing
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3 ani în urmă |
Guthrie Adams
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01786b2966
Atom Tools: Saving tool settings, made inspector configurable, moved to ATF
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4 ani în urmă |
santorac
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8fbd2aaaf5
Tied up a few loose ends to support deeply nested property groups.
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4 ani în urmă |
santorac
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8eafb7e057
Merge branch 'Atom/santorac/RemixableMaterialTypes4_FlatMaterialFiles' into Atom/santorac/RemixableMaterialTypes4_Layering
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4 ani în urmă |
santorac
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1daa9fbbed
Changed the .material file format to use a flat list for material property values, instead of a tree structure.
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4 ani în urmă |
santorac
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4bb93e4c94
Removed unnecessary MaterialSourceData::Property class.
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4 ani în urmă |
santorac
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a7bdb05d66
Tied up some loose ends with nested property group support.
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4 ani în urmă |
santorac
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2c59f1b8a4
Added support for deeply nested material property groups.
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4 ani în urmă |
santorac
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c2e220ce49
Renamed property 'set' to property 'group' for consistency with the prior naming.
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4 ani în urmă |
santorac
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a4346de658
Code cleanup. New comments. Added some non-const find functions to MaterialTypeSourceData. Fixed places where I forgot to change m_name to GetName().
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4 ani în urmă |
santorac
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aeb43c4012
Fixed up a few small things to get Material Editor working again.
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4 ani în urmă |
santorac
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b5c7869f14
Merge branch 'development' into Atom/santorac/RemixableMaterialTypes3
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4 ani în urmă |
santorac
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42b7f21689
Fixed a place where GetFullName was still being used.
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4 ani în urmă |
santorac
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02acf2f65e
Updated MaterialPropertyId class in preparation for nested material property sets.
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4 ani în urmă |
santorac
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db3d41ad9d
Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures
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4 ani în urmă |
santorac
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7d849cc0d2
Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
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4 ani în urmă |
Guthrie Adams
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1689b880fe
added version to material component exporter
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4 ani în urmă |
Guthrie Adams
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ed4f7965da
Created function to get relative paths to referenced files that will fall back to asset folder relative paths under certain conditions
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4 ani în urmă |
Guthrie Adams
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f18f838da6
material editor and exporter save source materials with relative paths
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4 ani în urmă |
hershey5045
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d8549f9566
Merge branch 'development' into Atom/rbarrand/MaterialVersionUpdate
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4 ani în urmă |
santorac
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1a99103999
Overhauled the .materialtype file format to group all related properties data together. This prepares the way for a number of possible improvements, especially unlocking the ability to factor out material type configuration to be shared by multiple material types.
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4 ani în urmă |