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  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 tahun lalu
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 tahun lalu
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 tahun lalu
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 tahun lalu
  alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 4 tahun lalu
  alexpete a10351f38d Initial commit 5 tahun lalu