gadams3
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67eca4c732
Correcting spelling of "Default" in material component
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2 лет назад |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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2 лет назад |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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2 лет назад |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 лет назад |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 лет назад |
gadams3
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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2 лет назад |
Jackie9527
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 лет назад |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 лет назад |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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3 лет назад |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 лет назад |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 лет назад |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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3 лет назад |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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3 лет назад |
John
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ae003f0d1e
Address PR comments.
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3 лет назад |
John
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6bdbcb5f68
Add support for WhiteBox and Cloth.
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3 лет назад |
Tom Hulton-Harrop
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5940982244
Ensure render geometry is refreshed when the mesh component controller is moved (#6452)
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4 лет назад |
windbagjacket
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7474c5480e
Adding ray tracing toggle to behavior context so it can be used with scripting.
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4 лет назад |
windbagjacket
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71732c1f45
Adding ray tracing toggle to mesh component UI
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4 лет назад |
Esteban Papp
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a7780b6dbe
Gems/Atom*
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4 лет назад |
Kyle B
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b53a085700
Merge branch 'development' into ExposeLodControls
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4 лет назад |
Kyle B
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e2a9c58cae
fixed unnessisary qualifier error
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4 лет назад |
Kyle B
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cea334dbc4
Fixed enum value problems
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4 лет назад |
Kyle B
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0c05c9f204
[not working] Made lod selection more generic for further work
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4 лет назад |
Kyle B
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51271fa15b
Created group for Lod component data
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4 лет назад |
Kyle B
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1a48118ece
Added comments and formatted as close to the original
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4 лет назад |
Kyle B
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5b88d96eec
Exposed fields to the mesh component giving greater Lod control from the editor
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4 лет назад |
santorac
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b407e501e3
Merge branch 'development' into Atom/santorac/OptionalSceneApiMaterialConversion
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4 лет назад |
Chris Santora
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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4 лет назад |
Guthrie Adams
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ffbeb903c1
Material Component: Add functions to lookup material ids by name
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4 лет назад |