Historique des commits

Auteur SHA1 Message Date
  Guthrie Adams 66697c87e4 Remove unnecessary variable from diffuse probe grid feature processor asset ready handler il y a 2 ans
  Qing Tao c05bdb4e43 This change fix a diffuse probe grid bake issue with pc which doesn't support raytracing (#16733) il y a 2 ans
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) il y a 2 ans
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) il y a 2 ans
  Olex Lozitskiy 5d91d7afca Fixes first time Editor startup assert (#15814) il y a 2 ans
  dmcdiarmid-ly a9e255f664 Moved the DiffuseProbeGridPreparePass out of the DiffuseProbeGridUpdatePass since it is needed for the DiffuseProbeGridRenderPass il y a 2 ans
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections il y a 2 ans
  rgba16f c5b6a079b0 imgui gpu memory profiler improvements (#14938) il y a 3 ans
  dmcdiarmid-ly fd961ebfa1 Added emissive multiplier to the DiffuseProbeGrid and Editor components il y a 3 ans
  Qing Tao 174d040b9f GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700) il y a 3 ans
  Qing Tao a98574a6dd Fixed an issue that DiffuseProbeGrid doesn't work after MainPipeline pass was changed and hot-reloaded. (#12601) il y a 3 ans
  dmcdiarmid-ly 5ad6d2cb8d Merge branch 'development' into Atom/dmcdiar/ATOM-17874 il y a 3 ans
  dmcdiarmid-ly 380b082d6f Added DiffuseProbeGrid edge blend IBL option il y a 3 ans
  dmcdiarmid-ly a4e809f469 Added a DiffuseProbeGrid option to distribute the update over a number of frames il y a 3 ans
  dmcdiarmid-ly 5f5a9ad762 Checked for a valid AuxGeom binding il y a 3 ans
  dmcdiarmid-ly f9e9c44207 Add the DiffuseProbeGridUpdatePass after the DepthPrePass instead of the RayTracingAccelerationStructurePass il y a 3 ans
  dmcdiarmid-ly 172d9c0d09 Merge branch 'development' into Atom/dmcdiar/ATOM-17749 il y a 3 ans
  dmcdiarmid-ly 1656cfa965 Moved pass code from OnRenderPipelinePassesChanged to OnRenderPipelineAdded il y a 3 ans
  dmcdiarmid-ly 29ff0aae24 Moved DiffuseProbeGrid code, passes, and shaders to a new Gem il y a 3 ans