Historique des commits

Auteur SHA1 Message Date
  Mike Balfour a5df73ab9d Change level send to be async and more gracefully handle errors. (#15595) il y a 2 ans
  Mike Balfour 5cfee38735 Fixed the intermittent timeouts when connecting to editor server. il y a 2 ans
  Gene Walters e564e2e909 Don't access cvars directly (their values might be stale see #5537 il y a 3 ans
  Gene Walters 952532f1cf Event handler naming convention fix. AddVersionMismatchHandler not AddVersionMismatchEvent il y a 3 ans
  Gene Walters 8713c8d9ea Variable naming cleanup il y a 3 ans
  Gene Walters 9a8763cef6 Adding an AZ::Event for multiplayer component version mismatch that others can listen for; this is good if the game client wants to give users directions on how to update they game. Serializing the component version using AZ::HashValue64 now that it's supported. Displaying a viewport message when a mismatch occurs il y a 3 ans
  Gene Walters 5af57cd331 Multiplayer viewport draw safety checking for null title and message il y a 3 ans
  Gene Walters 2a70dbfa1d PR feedback. New multiplayer debug viewport text DrawMessage() method created to draw both the toast and persistent center debug text il y a 3 ans
  Gene Walters 12a355040b Rename multiplayer NoServerLevelLoaded event. Removed last pieces of code using sv_map il y a 3 ans
  Gene Walters 0f5c9399c5 Updating Multiplayer viewport message toast time to be based on total words in the string being diplayed. Removed Cry concept of sv_map and instead just grabbing the current level using a new AzFramework level request bus. il y a 3 ans
  Gene Walters 3638eb67dc Make sure to restore render state. Increasing display time a bit too il y a 3 ans
  Gene Walters 678cbeebdd Adding DrawQuad2dGradient to DebugDisplayRequests il y a 3 ans
  Gene Walters 2e2601c6e4 Minor: updating comment on enums explaining that they are cry common enums il y a 3 ans
  Gene Walters 9bc7383d61 Add a on-screen toast to the viewport when users try to load a level that's blocked by the multiplayer system. Adds a scrim to multiplayer debug text for more contrast and readability il y a 3 ans
  Gene Walters 1c57abe6af Minor grammer fix in azlog_error. il y a 3 ans
  Gene Walters 534a27b8dc Changing viewport server text to yellow if it's hosting, but still has no clients attached il y a 3 ans
  Gene Walters 8f45effd66 Adding multiplayer viewport debug messaging in server il y a 3 ans
  Gene Walters d76a4d307d Changing server stopped running messaging to be more accurate, since we dont know if it really crashed I changed it to say 'stopped unexpectedly' il y a 3 ans
  Gene Walters 77729e2a7d Merge branch 'development' into GHI_10988_EditorServerDetectCrash il y a 3 ans
  Gene Walters 5122ea6585 Editor server will now report when its server has crashed il y a 3 ans
  Gene Walters 88752432d5 Adding cl_viewportConnectionStatusMaxDrawCount to limit the number of viewport connections that are drawn. Generally, clients are connected to 1 server, but defining a max draw count in case other connections are established. il y a 3 ans
  gene-walt 09174d2aa6 Minor fixes based on PR feedback il y a 3 ans
  gene-walt 664b6bb59a Adding the host ip address to the multiplayer viewport connection status il y a 3 ans
  Gene Walters d6305fb73d Update connect attempt messaging based on pr feedback il y a 3 ans
  Gene Walters 193e823142 Removing unnecessary debug code il y a 3 ans
  Gene Walters 66aace16de Merging latest il y a 3 ans
  Gene Walters ab8330f290 Using standard normal casing for const strings il y a 3 ans
  Gene Walters 231304d6ff Adding editorsv_max_connection_attempts and displaying a message when editor-server tcp connection fails il y a 3 ans
  Gene Walters bca9539fbf Updating viewport message strings to be constexpr char[] il y a 3 ans
  Gene Walters a08b7f31e6 Small. Removed redundant naming of a variable il y a 3 ans