Mike Balfour
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a5df73ab9d
Change level send to be async and more gracefully handle errors. (#15595)
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2 年之前 |
Danilo Aimini
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51ec8bf8da
Introduce "Create" menu for Outliner and Viewport Context Menu items, restore the "Create Multiplayer Entity" menu item.
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2 年之前 |
Olex Lozitskiy
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d8f54f54bb
Adds support for client-server multiplayer mode in the Editor with CTRL-G (#12656)
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3 年之前 |
kberg-amzn
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ce6c1c6742
Fixes for CR feedback
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3 年之前 |
kberg-amzn
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0318b1a258
Initial crack at adding a context menu to create a new multiplayer entity
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3 年之前 |
Gene Walters
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dee093eaf7
Wip. Added a way for other systems to listen for LoadLevel and block it before happening (ILevelSystemListener::BlockLoading). Updated MultiplayerSystemComponent to BlockLoading based on network state
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3 年之前 |
puvvadar
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6e080b05cd
Update Multiplayer.Editor against EBUS changes for In Memory Prefab Spawning
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3 年之前 |
Gene Walters
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cfe28dd59a
Merging latest dev
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3 年之前 |
Gene Walters
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7f15af895f
WiP. Trying to get the server to open the Root.spawnable, but not yet working
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3 年之前 |
Gene Walters
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6cd1130ba1
Storing pre-aliased root spawnables as a vector of pairs instead of a map; addressing PR feedback
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3 年之前 |
Gene Walters
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44ab82704c
Updated MultiplayerEditor System component to retrieve and send un-aliased spawnables to the server
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3 年之前 |
Gene Walters
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76c1cdcc2c
Display viewport message when multiplayer editor cannot find a server. don't attempt connection
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3 年之前 |
Gene Walters
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a904d4f01b
Wip. Adding OnPreparingSpawnable to interface to unblock multiplayer hooks
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3 年之前 |
Gene Walters
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1c73ec8338
Small cleanup based on PR feedback
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3 年之前 |
Gene Walters
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b23fd02e2a
Simplify multiplayer editor. Going back to original where editor connects and server listens, except this time the editor will keep trying to reconnect if it fails (for example if the server isn't ready yet, or the port isnt available yet)
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3 年之前 |
Olex Lozitskiy
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2e628d916f
Added look up into project's bin folder.
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4 年之前 |
Gene Walters
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ff862a2f20
Fix memory leak of ProcessWatcher
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4 年之前 |
Gene Walters
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5d5087e0d3
Moving CommunicatorTracePrinter to a place that AP and Multiplayer gem can use it. MultiplayerEditorSystemComponent now watching the server process and pumping the trace printer. Wip; for some reason not all the server logs are reaching the editor
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4 年之前 |
Gene Walters
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6d673643be
Re-merging latest dev after rebasing to fix DCO. Re-resolving conflicts
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4 年之前 |
Gene Walters
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e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946)
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4 年之前 |
Gene Walters
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569dbc7db3
Merge editor-server race condition fix; will test on Jenkins
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4 年之前 |
Gene Walters
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0c5110b1ed
Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.
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4 年之前 |
Gene Walters
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580153b16e
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
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4 年之前 |
Gene Walters
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7e6d35b046
small fix to include using <>
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4 年之前 |
Gene Walters
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d36041d1b7
Update based on feedback. Adding event to MPSystemComponent for receiving a server acceptance packet. The editor system component subscribes to this event and tells the server we're ready for entity updates
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4 年之前 |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 年之前 |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 年之前 |
SergeyAMZN
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ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
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4 年之前 |
pereslav
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6b1d3d1f9a
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
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4 年之前 |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 年之前 |