Mike Balfour
|
a05f4d2ac0
Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985)
|
2 lat temu |
srikappa-amzn
|
1055a97a9b
Merge branch 'development' into srikappa/NestedPrefabNetworkingSupport
|
3 lat temu |
kberg-amzn
|
cda016fa87
Fix silly typo
|
4 lat temu |
kberg-amzn
|
ad84439e52
Adds the ability to force network relevancy for specific entities. This comes with both client and server forced relevancy interfaces, for forcing entities relevant to all connected clients as well as forcing relevancy for entities to connected servers. Also removes the unused network connection component as reconnect can use a better approach.
|
4 lat temu |
puvvadar
|
3a887bc59a
Fix edge case in which spawn immediate would not set transform on net entities
|
4 lat temu |
Sergey Pereslavtsev
|
aea311b285
Converted MP pipeline to work through Spawnable Aliases
|
4 lat temu |
Sergey Pereslavtsev
|
1e6518abab
Build fix after the merge from dev
|
4 lat temu |
kberg-amzn
|
8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
|
4 lat temu |
kberg-amzn
|
bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
|
4 lat temu |
kberg-amzn
|
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
|
4 lat temu |
kberg-amzn
|
0a829f9661
Merging latest development
|
4 lat temu |
kberg-amzn
|
f837f0494b
many bug fixes
|
4 lat temu |
pereslav
|
895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
|
4 lat temu |
kberg-amzn
|
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
|
4 lat temu |
pereslav
|
a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
|
4 lat temu |
pereslav
|
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
|
4 lat temu |
SergeyAMZN
|
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
|
4 lat temu |
pereslav
|
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
|
4 lat temu |
nvsickle
|
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
|
4 lat temu |
Steve Pham
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 lat temu |
Steve Pham
|
b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
4 lat temu |
Steve Pham
|
70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
|
4 lat temu |
pereslav
|
85374ea7fc
Merged from main
|
4 lat temu |
pereslav
|
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
|
4 lat temu |
karlberg
|
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
|
4 lat temu |
karlberg
|
254ad165c1
A bunch of work to get external multiplayer components to actually work
|
4 lat temu |
karlberg
|
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
|
4 lat temu |
karlberg
|
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
|
4 lat temu |
karlberg
|
a1fe8fe419
Ported the local prediction player controller component
|
4 lat temu |
pereslav
|
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
|
4 lat temu |