3
0

Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 2 vuotta sitten
  John Coimbra Walsh 943ea1ff72 Fix for GHI12221: WhiteBox component crashes with Editor Mode Visual Feedback (#12226) 3 vuotta sitten
  Michael Pollind b7ac41828b address formatting problems 3 vuotta sitten
  Michael Pollind a783af10d2 bugfix(Whitebox): better handle updating material for whitebox mesh (GHI-9442) 3 vuotta sitten
  Michael Pollind b56601b39c adjust visibility for whitebox mesh 3 vuotta sitten
  Michael Pollind 6c3866288a bugfix(whitebox): fix visible and tint settings for whitebox (RHI-8269, RHI-8270) 3 vuotta sitten
  John ae003f0d1e Address PR comments. 3 vuotta sitten
  John 479ac7a447 Simplify WhiteBox implementation. 3 vuotta sitten
  John caec4de944 More comments. 3 vuotta sitten
  John 09fb56a42a Trivial refactoring and comments. 3 vuotta sitten
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. 3 vuotta sitten
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 vuotta sitten
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 vuotta sitten
  Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179 4 vuotta sitten
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 vuotta sitten
  Esteban Papp 7b1fe069e5 WhiteBox 4 vuotta sitten
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 vuotta sitten
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 vuotta sitten
  Tommy Walton be0fbaaddc LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476) 4 vuotta sitten
  hultonha 1d900947f5 defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues 4 vuotta sitten
  hultonha b708bc2c10 potential fix for level loading hangs with White Box Component and Atom 4 vuotta sitten
  alexpete a10351f38d Initial commit 5 vuotta sitten