Commit History

Autor SHA1 Mensaxe Data
  moudgils 64edaebaf2 Render scale update related support and fixes (#136) %!s(int64=2) %!d(string=hai) anos
  Qing Tao b518a0e80b Fixed two crashes when start game launcher (with mobile render pipeline) (#102) %!s(int64=2) %!d(string=hai) anos
  Li Hongshan 54244daf20 Resolve review comments %!s(int64=2) %!d(string=hai) anos
  Li Hongshan 2d6cfc3005 Set multi-sample count via CVar %!s(int64=2) %!d(string=hai) anos
  Li Hongshan 1a95224f8d Move AA settings from project manager to CVar %!s(int64=2) %!d(string=hai) anos
  Akio Gaule 8de7d60885 Add r_renderScale for scaling the window resolution (#16778) %!s(int64=2) %!d(string=hai) anos
  Akio Gaule 4f9baa3699 [Android] Add support for setting the window resolution on Android (#16715) %!s(int64=2) %!d(string=hai) anos
  Akio Gaule e27d88fe71 [OpenXR] Refactor initialization of the foveated image (#16617) %!s(int64=2) %!d(string=hai) anos
  Steve Pham 6dee89ee6e Refactor to support Headless Server Launchers (#16446) %!s(int64=2) %!d(string=hai) anos
  Akio Gaule b0d535df67 Android window destruction when suspending (#16363) %!s(int64=2) %!d(string=hai) anos
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) %!s(int64=2) %!d(string=hai) anos
  Qing Tao 5b1df6b0f9 User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (#16171) %!s(int64=2) %!d(string=hai) anos
  Qing Tao d3b922d8f9 [Atom Renderer] Explicit render resolution support (#16027) %!s(int64=2) %!d(string=hai) anos
  moudgils 1742cd8acb Moved xr pipeline names to cvars so they can be overridden easily (#15124) %!s(int64=2) %!d(string=hai) anos
  jiaweig 9f9d9358b8 Add basic splash screen rendering to Atom (#14706) %!s(int64=3) %!d(string=hai) anos
  moudgils 7f7539d7f4 Multiple fixes/cleanup related to openxr fixes (#14785) %!s(int64=3) %!d(string=hai) anos
  Luis Sempé 92ddc4a37f Removed uses of deprecated and unused AppearsInSystemComponentMenu for System %!s(int64=3) %!d(string=hai) anos
  Akio Gaule f829a0687a Add Variable Rate Shade image support to the XR pipeline (#13811) %!s(int64=3) %!d(string=hai) anos
  Akio Gaule 20da779ccc [Atom.RHI] Fix custom sample positions support for DX12 and Vulkan (#14105) %!s(int64=3) %!d(string=hai) anos
  Qing Tao bf918bd554 GHI-13115 Atom: Editor can crash on startup in ShaderResourceGroupLayout.cpp (#14027) %!s(int64=3) %!d(string=hai) anos
  rgba16f a4a89c8a26 Move default fullscreen state switch to after the initial swap chain has been created (#13621) %!s(int64=3) %!d(string=hai) anos
  moudgils b402588290 Add a lean MultiView pipeline for VR (#13141) %!s(int64=3) %!d(string=hai) anos
  galibzon c1d56b73c6 The GameLauncher now starts at the screen resolution (#13140) %!s(int64=3) %!d(string=hai) anos
  moraaar 1498390c98 Editor uses default render pipeline even when XR system is present (#13063) %!s(int64=3) %!d(string=hai) anos
  moraaar 0b135010cc Fix editor mode feedback, the pass was only added to the pipeline once. (#13015) %!s(int64=3) %!d(string=hai) anos
  moraaar 77de6ed485 O3DE launcher running on Quest 2 natively (#12737) %!s(int64=3) %!d(string=hai) anos
  lumberyard-employee-dm 1253d93434 Updated the Editor TitleBar to use the Project Display Name (#12644) %!s(int64=3) %!d(string=hai) anos
  moudgils 780d8fcbe9 Fixing an issue where the DiffuseProbeGrid passes were not available (#12359) %!s(int64=3) %!d(string=hai) anos
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) %!s(int64=3) %!d(string=hai) anos
  Noor Mahini 0f02a6485a Settings registry editor/origin tracking (#11028) %!s(int64=3) %!d(string=hai) anos