提交历史

作者 SHA1 备注 提交日期
  antonmic fe18000f40 Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling. 1 年之前
  Akio Gaule 89ac8b5185 Fix tabs 1 年之前
  Akio Gaule eb02979e85 Merge branch 'development' into mobile_pipeline 1 年之前
  Akio Gaule 04c7ff5eef Refactor solution by spliting function when material asset is ready 1 年之前
  Akio Gaule e329de6eaf Fix decal material when asset is already loaded 1 年之前
  moudgils b6800d426a Add support for cpu culling for simplepoint and simplepunctual lights (#148) 2 年之前
  moudgils c8ca92868b Shader options for simple point/spot lights and decals (#128) 2 年之前
  moudgils ed2f49bd2d Add support for Decal color and decal color factor to help modulate decal color (#117) 2 年之前
  Akio Gaule 579a20725f Address PR comments 2 年之前
  Akio Gaule 6d23563d2b Add CPU culling for decals 2 年之前
  Qing Tao 047abe1818 Merge commit 'e2fa2443f2cb6386234269aba1d44ca102848391' into qingtao/gitflow_220420_o3de 2 年之前
  chanmosq e901dbc09e Resolved issue with error message 2 年之前
  chanmosq 92ab9e22d9 Improved error message for decal crash #15190 2 年之前
  chanmosq f6996b40aa Fix decal crash #15190 2 年之前
  chanmosq c0141e00c4 Fix decal crash #15190 2 年之前
  Ken Pruiksma be19aa3a42 All decals no longer break if a decal material is missing. (#15369) 2 年之前
  windbagjacket 4ccc778b47 Added slider to decal component to control normal map opacity (#7622) 4 年之前
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 年之前
  santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 年之前
  Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 年之前
  lumberyard-employee-dm 97e9f4dc7d [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 年之前
  mrieggeramzn ba23583d5f Adding gadams feedback 4 年之前
  mrieggeramzn 76de21940d Fixup merge 4 年之前
  mrieggeramzn db68911c9a Merging 4 年之前
  mrieggeramzn b3d7de1e78 Improvements. You can now call SetDecalMaterial() with any permutation and it works as expected 4 年之前
  mrieggeramzn 60a0d2ba01 Atom/mriegger/decalnormalmaps (#4302) 4 年之前
  mrieggeramzn 65e375bb42 Guthries excellent recommendation 4 年之前
  Scott Romero 36bcf5849a [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160) 4 年之前
  moudgils b2b6886338 Fixes asserts related to buffer allocation using null rhi (#3367) 4 年之前
  Jeremy Ong a5f072f7a9 Remove statistics profiler 4 年之前