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Commit Verlauf

Autor SHA1 Nachricht Datum
  ANT/guthadam b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC vor 2 Jahren
  Zhang-Baochong 0b5781396b Model import support transparent material. (#14560) vor 2 Jahren
  Guthrie Adams 2b09d7afb6 Merge pull request #14283 from aws-lumberyard-dev/Atom/santorac/PortToMaterialPipeline vor 3 Jahren
  moraaar 139a0ac304 Revert "Merging changes to port remaining material types to the new material pipeline" (#14414) vor 3 Jahren
  gadams3 1724be3c30 Merge branch 'development' into Atom/santorac/PortToMaterialPipeline vor 3 Jahren
  Junbo Liang 5b85a35f55 Fix an issue where non-PBR materials are not processed properly with valid RoughnessFactor property (#14036) vor 3 Jahren
  santorac a96e4f0329 Ported StandardPBR, EnhancedPBR, and BasePBR to use material pipelines. vor 3 Jahren
  santorac 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. vor 3 Jahren
  santorac e0a9fcb608 Merge branch 'development' into Atom/santorac/FixFbxOcclusionWarnings vor 4 Jahren
  santorac 59b3de9715 Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture". vor 4 Jahren
  santorac 1daa9fbbed Changed the .material file format to use a flat list for material property values, instead of a tree structure. vor 4 Jahren
  santorac 4bb93e4c94 Removed unnecessary MaterialSourceData::Property class. vor 4 Jahren
  santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. vor 4 Jahren
  hershey5045 4249ceeae7 Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) vor 4 Jahren
  santorac 6b23e07af4 Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char* vor 4 Jahren
  Chris Santora 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. vor 4 Jahren
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) vor 4 Jahren
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) vor 4 Jahren
  amzn-mike e88823397d Set blend mode to lerp when importing a color map vor 4 Jahren
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) vor 4 Jahren
  AMZN-stankowi c47c45724a LYN-3772 : For non-PBR materials, apply the diffuse color to the base color field on the Atom material, so a color value set in the DCC tool still comes through. (#733) vor 4 Jahren
  alexpete 36c4e827bd Integrating latest from github/staging vor 4 Jahren
  alexpete 75dc720198 Integrating latest 47acbe8 vor 4 Jahren
  alexpete a10351f38d Initial commit vor 5 Jahren