Martin Winter
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2cedafc8be
Multi device copy pass and fixes (#17883)
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1 年間 前 |
Joerg H. Mueller
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7d5d476f9d
PR comments.
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1 年間 前 |
Joerg H. Mueller
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50c317757f
Add ray tracing capable device mask.
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1 年間 前 |
Joerg H. Mueller
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297d1297b9
Remove unnecessary GetDevice.
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1 年間 前 |
Joerg H. Mueller
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2c0e678161
Bindless
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1 年間 前 |
Joerg H. Mueller
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29a1a26cb8
Compile fixes for development rebase.
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1 年間 前 |
Joerg H. Mueller
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4e745ebafd
Bugfix for non-bindless RayTracingFeatureProcessor.
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2 年 前 |
Joerg H. Mueller
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1162df54b9
SRG-related resources.
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2 年 前 |
Martin Winter
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d1fd5fe2b6
RayTracing-related resources
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2 年 前 |
Martin Winter
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d9d481d7ca
Missing image/buffer resources in ModelLod
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2 年 前 |
Martin Winter
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3457f2dc47
Adding missing image conversions
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2 年 前 |
Martin Winter
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8c3f07dedb
Image-related resources
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2 年 前 |
jhmueller-huawei
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404ebcfb86
Buffer-related resources
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2 年 前 |
Joerg H. Mueller
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8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 年間 前 |
Markus Prettner
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c7c6817c9a
Extract ring buffer handling for RT buffers to separate class (#17774)
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1 年間 前 |
Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
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1 年間 前 |
timstullich
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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2 年 前 |
dmcdiarmid-ly
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1861f9252b
Hybrid SSR-RayTraced Reflections
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2 年 前 |
dmcdiarmid-ly
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8fd4e6d9c7
Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg
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3 年 前 |
dmcdiarmid-ly
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4467d4093c
Set only one RayTracingAccelerationStructurePass active per scene
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3 年 前 |
dmcdiarmid-ly
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b05fde3984
Added emissive material support to RayTracing and DiffuseGI shaders
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3 年 前 |
Ken Pruiksma
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7e761afc5d
Removing the need to register a feature processor before enabling it (#11041)
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3 年 前 |
dmcdiarmid-ly
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1ce3028b3b
Added terrain mesh to the ray tracing scene.
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3 年 前 |
dmcdiarmid-ly
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f80f0b9d1b
Changed fallback irradiance color to 1.0f.
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3 年 前 |
dmcdiarmid-ly
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ec502f5bab
Changed the ReflectionProbeFeatureProcessor to use the scene visibility system when querying for probes in FindReflectionProbes
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3 年 前 |
dmcdiarmid-ly
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f05100321b
RayTracing performance improvements
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3 年 前 |
Daniel Edwards
|
0a5f472f43
Clang 13: Fix build errors ...
|
4 年 前 |
dmcdiarmid-ly
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a1be8f832e
Build BLAS objects from the BLAS instance list instead of the mesh list
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4 年 前 |
dmcdiarmid-ly
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c58a742296
Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 年 前 |
Esteban Papp
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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4 年 前 |