Historique des commits

Auteur SHA1 Message Date
  Joerg H. Mueller 2c0e678161 Bindless il y a 2 ans
  Joerg H. Mueller 29a1a26cb8 Compile fixes for development rebase. il y a 1 an
  Martin Winter d1fd5fe2b6 RayTracing-related resources il y a 2 ans
  Martin Winter d9d481d7ca Missing image/buffer resources in ModelLod il y a 2 ans
  Martin Winter 3457f2dc47 Adding missing image conversions il y a 2 ans
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. il y a 1 an
  Markus Prettner c7c6817c9a Extract ring buffer handling for RT buffers to separate class (#17774) il y a 1 an
  Markus Prettner 820e6b3c30 Add support for intersection shaders (#17734) il y a 1 an
  timstullich 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) il y a 2 ans
  moudgils f27873ef31 - Update Vulkan Validation package (#16625) il y a 2 ans
  dmcdiarmid-ly 289316b9cd Fix for RayTracing MaterialInfo Vulkan validation errors il y a 2 ans
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections il y a 3 ans
  dmcdiarmid-ly 8fd4e6d9c7 Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg il y a 3 ans
  dmcdiarmid-ly 4467d4093c Set only one RayTracingAccelerationStructurePass active per scene il y a 3 ans
  Chris Burel 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate il y a 3 ans
  dmcdiarmid-ly b05fde3984 Added emissive material support to RayTracing and DiffuseGI shaders il y a 3 ans
  Ken Pruiksma 7e761afc5d Removing the need to register a feature processor before enabling it (#11041) il y a 3 ans
  dmcdiarmid-ly 1ce3028b3b Added terrain mesh to the ray tracing scene. il y a 3 ans
  dmcdiarmid-ly 125d2322ea Minor changes. il y a 3 ans
  dmcdiarmid-ly f05100321b RayTracing performance improvements il y a 3 ans
  dmcdiarmid-ly 5f7a30f8da Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. il y a 4 ans
  dmcdiarmid-ly a1be8f832e Build BLAS objects from the BLAS instance list instead of the mesh list il y a 4 ans
  dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. il y a 4 ans
  moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) il y a 4 ans
  dmcdiar 2dc7b517d1 Cached BLAS objects at the sub-mesh level il y a 4 ans
  dmcdiar 154b6dc461 Added a mutex to protect the mesh and BLAS lists in the RayTracingFeatureProcessor il y a 4 ans
  dmcdiar efce1033bc Instanced the RayTracingBLAS objects to enable re-use when the same model is added multiple times. il y a 4 ans
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) il y a 4 ans
  Chris Galvan d7574777a8 Resolved merge conflicts il y a 4 ans
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) il y a 4 ans