Joerg H. Mueller
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2c0e678161
Bindless
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il y a 2 ans |
Joerg H. Mueller
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29a1a26cb8
Compile fixes for development rebase.
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il y a 1 an |
Martin Winter
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d1fd5fe2b6
RayTracing-related resources
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il y a 2 ans |
Martin Winter
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d9d481d7ca
Missing image/buffer resources in ModelLod
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il y a 2 ans |
Martin Winter
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3457f2dc47
Adding missing image conversions
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il y a 2 ans |
Joerg H. Mueller
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8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
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il y a 1 an |
Markus Prettner
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c7c6817c9a
Extract ring buffer handling for RT buffers to separate class (#17774)
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il y a 1 an |
Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
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il y a 1 an |
timstullich
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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il y a 2 ans |
moudgils
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f27873ef31
- Update Vulkan Validation package (#16625)
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il y a 2 ans |
dmcdiarmid-ly
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289316b9cd
Fix for RayTracing MaterialInfo Vulkan validation errors
|
il y a 2 ans |
dmcdiarmid-ly
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1861f9252b
Hybrid SSR-RayTraced Reflections
|
il y a 3 ans |
dmcdiarmid-ly
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8fd4e6d9c7
Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg
|
il y a 3 ans |
dmcdiarmid-ly
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4467d4093c
Set only one RayTracingAccelerationStructurePass active per scene
|
il y a 3 ans |
Chris Burel
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
|
il y a 3 ans |
dmcdiarmid-ly
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b05fde3984
Added emissive material support to RayTracing and DiffuseGI shaders
|
il y a 3 ans |
Ken Pruiksma
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7e761afc5d
Removing the need to register a feature processor before enabling it (#11041)
|
il y a 3 ans |
dmcdiarmid-ly
|
1ce3028b3b
Added terrain mesh to the ray tracing scene.
|
il y a 3 ans |
dmcdiarmid-ly
|
125d2322ea
Minor changes.
|
il y a 3 ans |
dmcdiarmid-ly
|
f05100321b
RayTracing performance improvements
|
il y a 3 ans |
dmcdiarmid-ly
|
5f7a30f8da
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
|
il y a 4 ans |
dmcdiarmid-ly
|
a1be8f832e
Build BLAS objects from the BLAS instance list instead of the mesh list
|
il y a 4 ans |
dmcdiarmid-ly
|
c58a742296
Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
|
il y a 4 ans |
moudgils
|
5cefd552a6
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
|
il y a 4 ans |
dmcdiar
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2dc7b517d1
Cached BLAS objects at the sub-mesh level
|
il y a 4 ans |
dmcdiar
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154b6dc461
Added a mutex to protect the mesh and BLAS lists in the RayTracingFeatureProcessor
|
il y a 4 ans |
dmcdiar
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efce1033bc
Instanced the RayTracingBLAS objects to enable re-use when the same model is added multiple times.
|
il y a 4 ans |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
il y a 4 ans |
Chris Galvan
|
d7574777a8
Resolved merge conflicts
|
il y a 4 ans |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
|
il y a 4 ans |