Commit History

Author SHA1 Message Date
  moudgils 93f19c61d9 Add support to pad skinned mesh buffers to respect needed alignment (#16566) (#16706) 2 years ago
  Qing Tao 7b38210026 Fixed an issue that AP only have one job running when process fbx and material files. (#16698) 2 years ago
  Mike Balfour d629db9b5b Misc scene-related bugfixes and optimizations (#16567) 2 years ago
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 years ago
  Jérôme Leclercq 53f2c67ecc Add model/texture quality setting and bus 3 years ago
  AMZN-stankowi 979966f915 Downgraded a warning to a log: There is a reasonable fallback in this case (use the first tangent/bitangent stream) so this doesn't seem to need immediate action from a content creator to correct. (#13896) 3 years ago
  santorac 0ee9b59f4c Fixed Matrix3x4::GetInverseFull() and FBX processing. 3 years ago
  Tommy Walton 0d2ef3018a Fix for GHI-9598: Vertex welding not functioning (#10096) 3 years ago
  Tommy Walton fcdb2c36fd Fix for GHI-7588: Don't merge meshes with varying vertex layouts (#11082) 3 years ago
  Tommy Walton 25c352abc9 Fix parent-child relationship in model builder and add extra validation (#9968) 3 years ago
  Tommy Walton 3ff2f29c4f Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171) 3 years ago
  Tommy Walton 7188529652 Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336) 4 years ago
  Tom Hulton-Harrop 2812ec2024 Fix brute force mesh intersection function (#5447) 4 years ago
  Esteban Papp f3e6adce7f LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
  Esteban Papp f414cd3966 More fixes 4 years ago
  Esteban Papp 804d833bb9 Gems/Atom 4 years ago
  Esteban Papp c19c4af1e1 Gems/Atom 4 years ago
  Esteban Papp 036114a5a7 Merge branch 'development' into cmake/SPEC-2513_w4244 4 years ago
  AMZN-stankowi b98a67e836 Better error reporting on mixing skinned and unskinned meshes. (#3158) 4 years ago
  Esteban Papp 90cad016de Gems/Atom 4 years ago
  Esteban Papp 19d79f1559 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
  Chris Burel 24740b3f86 Update the cloth rule to look for optimized meshes (#2737) 4 years ago
  Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 years ago
  pappeste 97f9ac870d Atom 4 years ago
  Benjamin Jillich d987c45072 MikkT tangent generation support 4 years ago
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
  AMZN-stankowi 4c4be73bd5 First pass FBX -> Scene File conversion. (#1699) 4 years ago
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 years ago