antonmic
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08ea4f977b
Added functionality for material pipeline files to specify custom object SRG members
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2 years ago |
santorac
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9347785e3d
Fixed no-unity build failures
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3 years ago |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 years ago |
santorac
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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3 years ago |
santorac
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af0d284b58
Work in progress on the first pass of the material pipeline concept.
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3 years ago |