Commit History

Author SHA1 Message Date
  Joerg H. Mueller 1162df54b9 SRG-related resources. 2 years ago
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. 1 year ago
  moudgils 0ea25c91be Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163) 2 years ago
  Karl Haubenwallner f77c7a0a39 add GetShaderResourceGroup() to RPI::Material (#17558) 2 years ago
  Guthrie Adams e441edf9a6 Preserve material property values after material is reinitialized due to shader or shader variant changes 2 years ago
  gadams3 4e0b91f51d Material, instance ID, and stability fixes 2 years ago
  galibzon 6c98c7451a Fixes #15149 (#15335) 2 years ago
  gadams3 de7db05904 Disconnecting shader reload notification bus before reconnecting 3 years ago
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 3 years ago
  santorac 5367a0a1ab Fixed release comiple failure 3 years ago
  santorac 5d8ea15672 Added unit tests for new material pipeline features. 3 years ago
  santorac 0ab46df8ca Hooked up transparency support for MultiViewPipeline. 3 years ago
  santorac f9052de5ce Various code cleanup and commenting. 3 years ago
  santorac feee72d46d Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties. 3 years ago
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 years ago
  santorac e714cc0646 Refactored material functor code in preparation for material pipeline functors. 3 years ago
  santorac 8d040facca Refactored material property code in preparation for material pipeline functor support. 3 years ago
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 years ago
  santorac ae6ca6b46f Merge branch 'development' into Atom/santorac/DisableShadowCasting 3 years ago
  gadams3 1b7bec34b4 Updated terrain surface material list component and terrain detail material manager to support hot reloading through asset bus notifications 3 years ago
  gadams3 f897c08428 Material Canvas: Proposed changes to remove material hot reload notification bus 3 years ago
  santorac dbd677b012 Added a flag to disable shadow casting on the core material types. 3 years ago
  santorac 0e6899e8c8 Fixed a bug where textures would not get loaded and applied to materials in the material editor. 3 years ago
  Guthrie Adams 932438a043 Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows 3 years ago
  Jérôme Leclercq 4fc5c7be7d Material: Fix Compile() when NeedsCompile() = false 3 years ago
  Guthrie Adams 5ada2d2e50 Updating material class to fix unit tests that would otherwise rely on asset catalog bus 3 years ago
  Guthrie Adams 257be8404f Fixing broken texture assignments in material editor and component 3 years ago
  Ken Pruiksma 58adaf902f [Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731) 3 years ago
  Qing Tao 63de2426d0 Follow up change for ATOM-17383. (#8803) 3 years ago
  Qing Tao ffd84cf917 ATOM-17383 Adding support of using an attachment image for material t… (#8538) 3 years ago