Joerg H. Mueller
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1162df54b9
SRG-related resources.
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2 years ago |
Joerg H. Mueller
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8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
moudgils
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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2 years ago |
Karl Haubenwallner
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f77c7a0a39
add GetShaderResourceGroup() to RPI::Material (#17558)
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2 years ago |
Guthrie Adams
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e441edf9a6
Preserve material property values after material is reinitialized due to shader or shader variant changes
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2 years ago |
gadams3
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4e0b91f51d
Material, instance ID, and stability fixes
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2 years ago |
galibzon
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6c98c7451a
Fixes #15149 (#15335)
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2 years ago |
gadams3
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de7db05904
Disconnecting shader reload notification bus before reconnecting
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3 years ago |
gadams3
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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3 years ago |
santorac
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5367a0a1ab
Fixed release comiple failure
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3 years ago |
santorac
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5d8ea15672
Added unit tests for new material pipeline features.
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3 years ago |
santorac
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0ab46df8ca
Hooked up transparency support for MultiViewPipeline.
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3 years ago |
santorac
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f9052de5ce
Various code cleanup and commenting.
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3 years ago |
santorac
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feee72d46d
Got double-sided working. Added support for a "InternalProperty" connection type, so that properties can connect directly to material pipeline properties.
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3 years ago |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 years ago |
santorac
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e714cc0646
Refactored material functor code in preparation for material pipeline functors.
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3 years ago |
santorac
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8d040facca
Refactored material property code in preparation for material pipeline functor support.
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3 years ago |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 years ago |
santorac
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ae6ca6b46f
Merge branch 'development' into Atom/santorac/DisableShadowCasting
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3 years ago |
gadams3
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1b7bec34b4
Updated terrain surface material list component and terrain detail material manager to support hot reloading through asset bus notifications
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3 years ago |
gadams3
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f897c08428
Material Canvas: Proposed changes to remove material hot reload notification bus
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3 years ago |
santorac
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dbd677b012
Added a flag to disable shadow casting on the core material types.
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3 years ago |
santorac
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0e6899e8c8
Fixed a bug where textures would not get loaded and applied to materials in the material editor.
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3 years ago |
Guthrie Adams
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932438a043
Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows
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3 years ago |
Jérôme Leclercq
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4fc5c7be7d
Material: Fix Compile() when NeedsCompile() = false
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3 years ago |
Guthrie Adams
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5ada2d2e50
Updating material class to fix unit tests that would otherwise rely on asset catalog bus
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3 years ago |
Guthrie Adams
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257be8404f
Fixing broken texture assignments in material editor and component
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3 years ago |
Ken Pruiksma
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58adaf902f
[Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731)
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3 years ago |
Qing Tao
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63de2426d0
Follow up change for ATOM-17383. (#8803)
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3 years ago |
Qing Tao
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ffd84cf917
ATOM-17383 Adding support of using an attachment image for material t… (#8538)
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3 years ago |