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Histórico de Commits

Autor SHA1 Mensagem Data
  Martin Winter 2cedafc8be Multi device copy pass and fixes (#17883) há 1 ano atrás
  Joerg H. Mueller 7d5d476f9d PR comments. há 1 ano atrás
  Joerg H. Mueller 297d1297b9 Remove unnecessary GetDevice. há 2 anos atrás
  Martin Winter 11439d19d6 Clean-up há 2 anos atrás
  Joerg H. Mueller 981515263c AttachmentReadback consider deviceIndex for copy. há 2 anos atrás
  Joerg H. Mueller b97099ba18 Fence há 2 anos atrás
  Joerg H. Mueller 3c0541215d ComputePass. há 2 anos atrás
  Joerg H. Mueller 06fbffc5e9 Partial AttachmentReadback há 2 anos atrás
  jhmueller-huawei 2e1d1d0fbf Multi device attachment readback. (#17531) há 2 anos atrás
  Joerg H. Mueller 1162df54b9 SRG-related resources. há 2 anos atrás
  Martin Winter f6933667f0 PipelineState-related resources há 2 anos atrás
  jhmueller-huawei 404ebcfb86 Buffer-related resources há 2 anos atrás
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. há 1 ano atrás
  gadams3 49c650f1f2 Updating shader load error messages and readiness checks há 2 anos atrás
  galibzon 78ef13e200 Volume Texture Support for AttachmentReadback (#16421) há 2 anos atrás
  jhmueller-huawei a81562b9a1 Remove ImageSubresourceLayoutPlaced. (#14719) há 3 anos atrás
  Jackie9527 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) há 3 anos atrás
  moudgils 9bb2f0d632 Add support for a mode that forces cpu to run in lockstep with gpu (#10604) há 3 anos atrás
  rgba16f afa6619c03 Force the frame capture scope to be in it's own commandlist plus minor debugging changes há 3 anos atrás
  rgba16f 10cc7ab3f0 Revert "Debugging changes, revert later" há 3 anos atrás
  rgba16f cef7f3747b Debugging changes, revert later há 3 anos atrás
  rgba16f d17cb968d4 Make Pass::ReadBackAttachment generate a unique name per capture to prevent buffer re-use between captures of the same pipeline há 3 anos atrás
  rgba16f 19e3d0e970 Fix up use of the FrameCaptureRequestBus to match the new function signature, also fix a few discovered bugs há 3 anos atrás
  rgba16f 82d1dcc4bf Initial revision há 3 anos atrás
  Qing Tao bbac867dd6 LYN-10155 RHI Null Renderer is still costing a dedicated server, non … (#8881) há 3 anos atrás
  moudgils 11e10b4dcf Number of fixes. Mostly within the RHI layer (#8144) há 4 anos atrás
  galibzon da2ce2d7f0 Normalize Shader vs Shaders Folders (#4925) há 4 anos atrás
  Qing Tao d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) há 4 anos atrás
  Qing Tao b9c0b2a5f7 Fixed a crash issue with RHI::Fence when trying to capture screenshot which null renderer is used. (#3802) há 4 anos atrás
  chcurran de9e991ccc merge development há 4 anos atrás