Martin Winter
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2cedafc8be
Multi device copy pass and fixes (#17883)
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há 1 ano atrás |
Joerg H. Mueller
|
7d5d476f9d
PR comments.
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há 1 ano atrás |
Joerg H. Mueller
|
297d1297b9
Remove unnecessary GetDevice.
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há 2 anos atrás |
Martin Winter
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11439d19d6
Clean-up
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há 2 anos atrás |
Joerg H. Mueller
|
981515263c
AttachmentReadback consider deviceIndex for copy.
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há 2 anos atrás |
Joerg H. Mueller
|
b97099ba18
Fence
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há 2 anos atrás |
Joerg H. Mueller
|
3c0541215d
ComputePass.
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há 2 anos atrás |
Joerg H. Mueller
|
06fbffc5e9
Partial AttachmentReadback
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há 2 anos atrás |
jhmueller-huawei
|
2e1d1d0fbf
Multi device attachment readback. (#17531)
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há 2 anos atrás |
Joerg H. Mueller
|
1162df54b9
SRG-related resources.
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há 2 anos atrás |
Martin Winter
|
f6933667f0
PipelineState-related resources
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há 2 anos atrás |
jhmueller-huawei
|
404ebcfb86
Buffer-related resources
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há 2 anos atrás |
Joerg H. Mueller
|
8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
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há 1 ano atrás |
gadams3
|
49c650f1f2
Updating shader load error messages and readiness checks
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há 2 anos atrás |
galibzon
|
78ef13e200
Volume Texture Support for AttachmentReadback (#16421)
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há 2 anos atrás |
jhmueller-huawei
|
a81562b9a1
Remove ImageSubresourceLayoutPlaced. (#14719)
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há 3 anos atrás |
Jackie9527
|
152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
moudgils
|
9bb2f0d632
Add support for a mode that forces cpu to run in lockstep with gpu (#10604)
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há 3 anos atrás |
rgba16f
|
afa6619c03
Force the frame capture scope to be in it's own commandlist plus minor debugging changes
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há 3 anos atrás |
rgba16f
|
10cc7ab3f0
Revert "Debugging changes, revert later"
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há 3 anos atrás |
rgba16f
|
cef7f3747b
Debugging changes, revert later
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há 3 anos atrás |
rgba16f
|
d17cb968d4
Make Pass::ReadBackAttachment generate a unique name per capture to prevent buffer re-use between captures of the same pipeline
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há 3 anos atrás |
rgba16f
|
19e3d0e970
Fix up use of the FrameCaptureRequestBus to match the new function signature, also fix a few discovered bugs
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há 3 anos atrás |
rgba16f
|
82d1dcc4bf
Initial revision
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há 3 anos atrás |
Qing Tao
|
bbac867dd6
LYN-10155 RHI Null Renderer is still costing a dedicated server, non … (#8881)
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há 3 anos atrás |
moudgils
|
11e10b4dcf
Number of fixes. Mostly within the RHI layer (#8144)
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há 4 anos atrás |
galibzon
|
da2ce2d7f0
Normalize Shader vs Shaders Folders (#4925)
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há 4 anos atrás |
Qing Tao
|
d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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há 4 anos atrás |
Qing Tao
|
b9c0b2a5f7
Fixed a crash issue with RHI::Fence when trying to capture screenshot which null renderer is used. (#3802)
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há 4 anos atrás |
chcurran
|
de9e991ccc
merge development
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há 4 anos atrás |