Joerg H. Mueller
|
1162df54b9
SRG-related resources.
|
2 years ago |
Joerg H. Mueller
|
8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
|
1 year ago |
Mateusz Wasilewski
|
86326edd3e
Cull shadow views before drawing them
|
1 year ago |
gadams3
|
968afeb725
Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view.
|
2 years ago |
Luis Sempé
|
ba137cebff
Atom/typo fix (#15810)
|
2 years ago |
Tommy Walton
|
d2d54140aa
Add support for VisibleObjectLists in the RPI Culling. (#15517)
|
2 years ago |
moudgils
|
602a599a7f
Add support for better gpu marker labels amongst many other fixes. (#15337)
|
2 years ago |
santorac
|
599f315eb2
Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPipelineFiltering
|
3 years ago |
Ken Pruiksma
|
0ed5937e2d
Cached projected shadows (#13288)
|
3 years ago |
santorac
|
ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
|
3 years ago |
Qing Tao
|
144df5d716
Enable render pipeline modification for cubemap baking render pipeline (#13028)
|
3 years ago |
Ken Pruiksma
|
833532c74f
Light type culling with shader options (#12456)
|
3 years ago |
antonmic
|
b00a6108e4
Merge pull request #12641 from aws-lumberyard-dev/Atom/antonmic/CullingPerformance
|
3 years ago |
Qing Tao
|
174d040b9f
GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700)
|
3 years ago |
antonmic
|
d31976e147
final culling performance improvements
|
3 years ago |
antonmic
|
dbbec47170
Addressing PR feedback around task graph cvar and fixed issue with PreviewRenderer optimization
|
3 years ago |
antonmic
|
ac4bfc046d
Improved CPU performance by almost 13ms (37.48ms -> 24.74ms) on the RosCon level
|
3 years ago |
moudgils
|
1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
|
3 years ago |
Ken Pruiksma
|
7e761afc5d
Removing the need to register a feature processor before enabling it (#11041)
|
3 years ago |
Judy Ng
|
7aadf57d1d
Add the previous time to the view srg (#10810)
|
3 years ago |
lumberyard-employee-dm
|
37bb38f550
Removed push_back/push_front/insert extensions which took no parameters. (#10787)
|
3 years ago |
Jeremy Ong
|
04147eaccc
Add cstr labels to all task graphs and events
|
3 years ago |
antonmic
|
57fd1fdb9c
WIP pipeline pass improvements
|
3 years ago |
Karl Haubenwallner
|
56f2a0331e
Apply Feedback from PR
|
3 years ago |
Karl Haubenwallner
|
697f3b500f
Coding Style fixes
|
3 years ago |
Karl Haubenwallner
|
fba5fb5511
Fix for Vulkan crash if the multisampling state is changed
|
3 years ago |
antonmic
|
3d93c0f5f6
Pass Pipeline changes passing all tests
|
3 years ago |
antonmic
|
10a461fee3
Pass system pipeline change passing all unit tests and working with editor multiviewport
|
3 years ago |
antonmic
|
b30752b1e6
New pipeline setup working
|
3 years ago |
antonmic
|
8c3fead2d4
RenderPipelines in PassSystem v0.1, compiling and running but has some issues
|
3 years ago |