Commit History

Author SHA1 Message Date
  Joerg H. Mueller 412d40f8c0 Moving draw item related classes to MultiDevice. 2 years ago
  Joerg H. Mueller 1162df54b9 SRG-related resources. 2 years ago
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. 1 year ago
  antonmic fc909997f9 Adding utility debug function to print a view's draw list mask in a human readable form 1 year ago
  Guthrie Adams 81fe2d94e4 Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't. 2 years ago
  Guthrie Adams 6071548d13 updating occlusion culling related changes after PR feedback 2 years ago
  gadams3 968afeb725 Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view. 2 years ago
  moudgils 7841fb98f6 Shadow cascade pass optimization by rejecting more meshes based on frustum intersection between light and camera. (#16032) 2 years ago
  Ken Pruiksma eaf725f8f4 Directional shadow exclusion frustums (#15753) 2 years ago
  Tommy Walton d2d54140aa Add support for VisibleObjectLists in the RPI Culling. (#15517) 2 years ago
  Qing Tao 8b58313b37 Add RenderToTexture function to camera component (#14934) 3 years ago
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 years ago
  antonmic 941e3e47cf Improved culling performance by 2.5ms (roughly 50%) 3 years ago
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) 3 years ago
  moudgils d6825b6549 Next set of core engine VR support work for a function AtomSampleViewer VR sample. (#11670) 3 years ago
  moraaar d0dff2d7fb Vulkan: Added trait to turn on/off by platform if swapchain should be recreated when getting a suboptimal flag (#10691) 3 years ago
  Jeremy Ong 04147eaccc Add cstr labels to all task graphs and events 3 years ago
  rgba16f be0b034c43 Fix editor hang on level load (#6323) 4 years ago
  rgba16f aad16acf1f Jobify the draw item list sort in View::FinalizeDrawLists (#6176) 4 years ago
  Tom Hulton-Harrop 5bd751531d Update return type for viewport screen functions (#5803) 4 years ago
  Tom Hulton-Harrop e34ea3bcaa Fixes for viewport selection issues (#5494) 4 years ago
  Alex Peterson 92510df373 Fix missing clip to world matrix data (#5677) 4 years ago
  nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
  Scott Romero 36bcf5849a [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160) 4 years ago
  Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375) 4 years ago
  Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused 4 years ago
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 years ago
  Esteban Papp 804d833bb9 Gems/Atom 4 years ago
  Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum 4 years ago
  antonmic 5f1e973b3f Removing condition from View SRG compilation 4 years ago