Joerg H. Mueller
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412d40f8c0
Moving draw item related classes to MultiDevice.
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2 years ago |
Joerg H. Mueller
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1162df54b9
SRG-related resources.
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2 years ago |
Joerg H. Mueller
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8048e50019
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
antonmic
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fc909997f9
Adding utility debug function to print a view's draw list mask in a human readable form
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1 year ago |
Guthrie Adams
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81fe2d94e4
Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't.
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2 years ago |
Guthrie Adams
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6071548d13
updating occlusion culling related changes after PR feedback
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2 years ago |
gadams3
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968afeb725
Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view.
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2 years ago |
moudgils
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7841fb98f6
Shadow cascade pass optimization by rejecting more meshes based on frustum intersection between light and camera. (#16032)
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2 years ago |
Ken Pruiksma
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eaf725f8f4
Directional shadow exclusion frustums (#15753)
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2 years ago |
Tommy Walton
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d2d54140aa
Add support for VisibleObjectLists in the RPI Culling. (#15517)
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2 years ago |
Qing Tao
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8b58313b37
Add RenderToTexture function to camera component (#14934)
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3 years ago |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 years ago |
antonmic
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941e3e47cf
Improved culling performance by 2.5ms (roughly 50%)
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3 years ago |
moudgils
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1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
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3 years ago |
moudgils
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d6825b6549
Next set of core engine VR support work for a function AtomSampleViewer VR sample. (#11670)
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3 years ago |
moraaar
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d0dff2d7fb
Vulkan: Added trait to turn on/off by platform if swapchain should be recreated when getting a suboptimal flag (#10691)
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3 years ago |
Jeremy Ong
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04147eaccc
Add cstr labels to all task graphs and events
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3 years ago |
rgba16f
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be0b034c43
Fix editor hang on level load (#6323)
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4 years ago |
rgba16f
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aad16acf1f
Jobify the draw item list sort in View::FinalizeDrawLists (#6176)
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4 years ago |
Tom Hulton-Harrop
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5bd751531d
Update return type for viewport screen functions (#5803)
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4 years ago |
Tom Hulton-Harrop
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e34ea3bcaa
Fixes for viewport selection issues (#5494)
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4 years ago |
Alex Peterson
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92510df373
Fix missing clip to world matrix data (#5677)
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4 years ago |
nvsickle
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bcfe3d3878
Revert "Refresh rate driven rendering tick logic (#3375)"
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4 years ago |
Scott Romero
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36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
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4 years ago |
Nicholas Van Sickle
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db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
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4 years ago |
Esteban Papp
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6b96be82ea
Merge branch 'development' into cmake/linux_fix_warn_unused
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4 years ago |
Jeremy Ong
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07a14bdce1
Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
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4 years ago |
Esteban Papp
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804d833bb9
Gems/Atom
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4 years ago |
Jeremy Ong
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df9b4d4a2f
Deprecate profiler categories based on global enum
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4 years ago |
antonmic
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5f1e973b3f
Removing condition from View SRG compilation
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4 years ago |