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История коммитов

Автор SHA1 Сообщение Дата
  Guthrie Adams afc5ec79fb updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_' 2 лет назад
  Guthrie Adams 0ed7dea54d Change generate source materials progress dialog into a class so that it can be used in multiple places. 2 лет назад
  santorac 7cdb8a5b04 Merge remote-tracking branch 'upstream/development' into Atom/santorac/SanitizeMaterialFileNames 4 лет назад
  Guthrie Adams c329263432 Atom Tools: added scriptable export function to editor material component slot to enable testing 4 лет назад
  santorac c2c29abc02 Updated Material Component's exporter to sanitize material filenames for unsupported characters. 4 лет назад
  Guthrie Adams 0c9dbb8658 Adding new commands to the material component for managing, removing, repairing material slots 4 лет назад
  Chris Galvan d590a91fe7 Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names. 4 лет назад
  Chris Santora 670dd6c5bc Removed the GetLabelByAssetId function since now we can use the display name that comes with the ModelMaterialSlot. 4 лет назад
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 лет назад
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
  AMZN-stankowi 4c4be73bd5 First pass FBX -> Scene File conversion. (#1699) 4 лет назад
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 лет назад
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 лет назад
  guthadam 58d516688f LYN-4251 fix confusing material component menu options 4 лет назад
  guthadam 2baa0db2de Standardizing dialog button boxes across material editor and component 4 лет назад
  alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 4 лет назад
  alexpete c2cbd430fe Integrating up through commit 90f050496 4 лет назад
  alexpete 75dc720198 Integrating latest 47acbe8 4 лет назад
  alexpete a10351f38d Initial commit 5 лет назад