Commit History

Auteur SHA1 Bericht Datum
  Joerg H. Mueller 4d4ec1ec78 Bugfix. 1 jaar geleden
  Joerg H. Mueller 50c317757f Add ray tracing capable device mask. 1 jaar geleden
  Joerg H. Mueller 412d40f8c0 Moving draw item related classes to MultiDevice. 2 jaren geleden
  Martin Winter d1fd5fe2b6 RayTracing-related resources 2 jaren geleden
  Martin Winter d9d481d7ca Missing image/buffer resources in ModelLod 2 jaren geleden
  Martin Winter 8c3f07dedb Image-related resources 2 jaren geleden
  jhmueller-huawei 404ebcfb86 Buffer-related resources 2 jaren geleden
  Joerg H. Mueller 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. 1 jaar geleden
  Markus Prettner c7c6817c9a Extract ring buffer handling for RT buffers to separate class (#17774) 1 jaar geleden
  Markus Prettner c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) 1 jaar geleden
  Guthrie Adams 54206a5735 Remove unnecessary variable from diffuse probe grid feature processor asset ready handler 2 jaren geleden
  Olex Lozitskiy 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) 2 jaren geleden
  lumberyard-employee-dm f860d64802 GCC 13/Clang 14 build fixes (#16257) 2 jaren geleden
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 jaren geleden
  Olex Lozitskiy 5d91d7afca Fixes first time Editor startup assert (#15814) 2 jaren geleden
  dmcdiarmid-ly a9e255f664 Moved the DiffuseProbeGridPreparePass out of the DiffuseProbeGridUpdatePass since it is needed for the DiffuseProbeGridRenderPass 2 jaren geleden
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections 2 jaren geleden
  rgba16f c5b6a079b0 imgui gpu memory profiler improvements (#14938) 3 jaren geleden
  dmcdiarmid-ly fd961ebfa1 Added emissive multiplier to the DiffuseProbeGrid and Editor components 3 jaren geleden
  Qing Tao 174d040b9f GHI-12687 AZ::RPI::RenderPipeline related notification APIs (#12700) 3 jaren geleden
  Qing Tao a98574a6dd Fixed an issue that DiffuseProbeGrid doesn't work after MainPipeline pass was changed and hot-reloaded. (#12601) 3 jaren geleden
  dmcdiarmid-ly 5ad6d2cb8d Merge branch 'development' into Atom/dmcdiar/ATOM-17874 3 jaren geleden
  dmcdiarmid-ly 380b082d6f Added DiffuseProbeGrid edge blend IBL option 3 jaren geleden
  dmcdiarmid-ly a4e809f469 Added a DiffuseProbeGrid option to distribute the update over a number of frames 3 jaren geleden
  dmcdiarmid-ly 5f5a9ad762 Checked for a valid AuxGeom binding 3 jaren geleden
  dmcdiarmid-ly f9e9c44207 Add the DiffuseProbeGridUpdatePass after the DepthPrePass instead of the RayTracingAccelerationStructurePass 3 jaren geleden
  dmcdiarmid-ly 172d9c0d09 Merge branch 'development' into Atom/dmcdiar/ATOM-17749 3 jaren geleden
  dmcdiarmid-ly 1656cfa965 Moved pass code from OnRenderPipelinePassesChanged to OnRenderPipelineAdded 3 jaren geleden
  dmcdiarmid-ly 29ff0aae24 Moved DiffuseProbeGrid code, passes, and shaders to a new Gem 3 jaren geleden