Mike Balfour
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a05f4d2ac0
Change the NetBind component to remove its entity from network tracking on Deactivate. (#14985)
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3 лет назад |
srikappa-amzn
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1055a97a9b
Merge branch 'development' into srikappa/NestedPrefabNetworkingSupport
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3 лет назад |
kberg-amzn
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cda016fa87
Fix silly typo
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4 лет назад |
kberg-amzn
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ad84439e52
Adds the ability to force network relevancy for specific entities. This comes with both client and server forced relevancy interfaces, for forcing entities relevant to all connected clients as well as forcing relevancy for entities to connected servers. Also removes the unused network connection component as reconnect can use a better approach.
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4 лет назад |
puvvadar
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3a887bc59a
Fix edge case in which spawn immediate would not set transform on net entities
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4 лет назад |
Sergey Pereslavtsev
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aea311b285
Converted MP pipeline to work through Spawnable Aliases
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4 лет назад |
Sergey Pereslavtsev
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1e6518abab
Build fix after the merge from dev
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4 лет назад |
kberg-amzn
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8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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4 лет назад |
kberg-amzn
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bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
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4 лет назад |
kberg-amzn
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8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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4 лет назад |
kberg-amzn
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0a829f9661
Merging latest development
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4 лет назад |
kberg-amzn
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f837f0494b
many bug fixes
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4 лет назад |
pereslav
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895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
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4 лет назад |
kberg-amzn
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6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
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4 лет назад |
pereslav
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a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
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4 лет назад |
pereslav
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a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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4 лет назад |
SergeyAMZN
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5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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4 лет назад |
pereslav
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92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
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4 лет назад |
nvsickle
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9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
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4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 лет назад |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 лет назад |
pereslav
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85374ea7fc
Merged from main
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4 лет назад |
pereslav
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970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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4 лет назад |
karlberg
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5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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4 лет назад |
karlberg
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254ad165c1
A bunch of work to get external multiplayer components to actually work
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4 лет назад |
karlberg
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d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
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4 лет назад |
karlberg
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751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
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4 лет назад |
karlberg
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a1fe8fe419
Ported the local prediction player controller component
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4 лет назад |
pereslav
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e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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4 лет назад |