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تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Guthrie Adams 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 سال پیش
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 3 سال پیش
  John Coimbra Walsh 943ea1ff72 Fix for GHI12221: WhiteBox component crashes with Editor Mode Visual Feedback (#12226) 3 سال پیش
  Michael Pollind b7ac41828b address formatting problems 3 سال پیش
  Michael Pollind a783af10d2 bugfix(Whitebox): better handle updating material for whitebox mesh (GHI-9442) 3 سال پیش
  Michael Pollind b56601b39c adjust visibility for whitebox mesh 3 سال پیش
  Michael Pollind 6c3866288a bugfix(whitebox): fix visible and tint settings for whitebox (RHI-8269, RHI-8270) 3 سال پیش
  John ae003f0d1e Address PR comments. 3 سال پیش
  John 479ac7a447 Simplify WhiteBox implementation. 3 سال پیش
  John caec4de944 More comments. 3 سال پیش
  John 09fb56a42a Trivial refactoring and comments. 3 سال پیش
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. 3 سال پیش
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 سال پیش
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 سال پیش
  Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179 4 سال پیش
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 سال پیش
  Esteban Papp 7b1fe069e5 WhiteBox 4 سال پیش
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 سال پیش
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 سال پیش
  Tommy Walton be0fbaaddc LYN-2227 : Improve mesh initialization performance by not creating draw packet more than once (#1476) 4 سال پیش
  hultonha 1d900947f5 defer rebuilding the white box mesh by a frame to prevent reentrancy causing issues 4 سال پیش
  hultonha b708bc2c10 potential fix for level loading hangs with White Box Component and Atom 4 سال پیش
  alexpete a10351f38d Initial commit 5 سال پیش