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goingbrokegames
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o3de
biforcado de
O3DE/o3de
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Ficheiros
Ramo:
scripting/light_visibility
Ramos
Etiquetas
dependabot/pip/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/Tools/Resources/py27/certifi-2022.12.7
dependabot/pip/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/certifi-2022.12.7
development
gadams3/cherry_pick_smc_generate_svl_fixes
main
multi-device-resources
point-release/23101
point-release/23102
point-release/23103
scripting/light_visibility
stabilization/2409
2310.3
2310.2
2310.1
2310.0
2305.1
Demo01
2305.0
2210.0
2205.0
2111.2
2111.1
2107.1
Histórico de Commits
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Autor
SHA1
Mensagem
Data
Qing Tao
5b1df6b0f9
User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (
#16171
)
há 2 anos atrás
moraaar
38af22831b
Added Vulkan Validation Smoke Test (run on nightly build) (
#11486
)
há 3 anos atrás