moudgils
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64edaebaf2
Render scale update related support and fixes (#136)
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пре 2 година |
Qing Tao
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b518a0e80b
Fixed two crashes when start game launcher (with mobile render pipeline) (#102)
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пре 2 година |
Li Hongshan
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54244daf20
Resolve review comments
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пре 2 година |
Li Hongshan
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2d6cfc3005
Set multi-sample count via CVar
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пре 2 година |
Li Hongshan
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1a95224f8d
Move AA settings from project manager to CVar
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пре 2 година |
Akio Gaule
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8de7d60885
Add r_renderScale for scaling the window resolution (#16778)
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пре 2 година |
Akio Gaule
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4f9baa3699
[Android] Add support for setting the window resolution on Android (#16715)
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пре 2 година |
Akio Gaule
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e27d88fe71
[OpenXR] Refactor initialization of the foveated image (#16617)
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пре 2 година |
Steve Pham
|
6dee89ee6e
Refactor to support Headless Server Launchers (#16446)
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пре 2 година |
Akio Gaule
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b0d535df67
Android window destruction when suspending (#16363)
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пре 2 година |
Mike Balfour
|
4cca49f287
Fix the first-time Editor crash bugs (#16197)
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пре 2 година |
Qing Tao
|
5b1df6b0f9
User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (#16171)
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пре 2 година |
Qing Tao
|
d3b922d8f9
[Atom Renderer] Explicit render resolution support (#16027)
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пре 2 година |
moudgils
|
1742cd8acb
Moved xr pipeline names to cvars so they can be overridden easily (#15124)
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пре 2 година |
jiaweig
|
9f9d9358b8
Add basic splash screen rendering to Atom (#14706)
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пре 3 година |
moudgils
|
7f7539d7f4
Multiple fixes/cleanup related to openxr fixes (#14785)
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пре 3 година |
Luis Sempé
|
92ddc4a37f
Removed uses of deprecated and unused AppearsInSystemComponentMenu for System
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пре 3 година |
Akio Gaule
|
f829a0687a
Add Variable Rate Shade image support to the XR pipeline (#13811)
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пре 3 година |
Akio Gaule
|
20da779ccc
[Atom.RHI] Fix custom sample positions support for DX12 and Vulkan (#14105)
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пре 3 година |
Qing Tao
|
bf918bd554
GHI-13115 Atom: Editor can crash on startup in ShaderResourceGroupLayout.cpp (#14027)
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пре 3 година |
rgba16f
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a4a89c8a26
Move default fullscreen state switch to after the initial swap chain has been created (#13621)
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пре 3 година |
moudgils
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b402588290
Add a lean MultiView pipeline for VR (#13141)
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пре 3 година |
galibzon
|
c1d56b73c6
The GameLauncher now starts at the screen resolution (#13140)
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пре 3 година |
moraaar
|
1498390c98
Editor uses default render pipeline even when XR system is present (#13063)
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пре 3 година |
moraaar
|
0b135010cc
Fix editor mode feedback, the pass was only added to the pipeline once. (#13015)
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пре 3 година |
moraaar
|
77de6ed485
O3DE launcher running on Quest 2 natively (#12737)
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пре 3 година |
lumberyard-employee-dm
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1253d93434
Updated the Editor TitleBar to use the Project Display Name (#12644)
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пре 3 година |
moudgils
|
780d8fcbe9
Fixing an issue where the DiffuseProbeGrid passes were not available (#12359)
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пре 3 година |
moudgils
|
1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
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пре 3 година |
Noor Mahini
|
0f02a6485a
Settings registry editor/origin tracking (#11028)
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пре 3 година |