ANT/guthadam
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b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
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2 years ago |
Zhang-Baochong
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0b5781396b
Model import support transparent material. (#14560)
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2 years ago |
Guthrie Adams
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2b09d7afb6
Merge pull request #14283 from aws-lumberyard-dev/Atom/santorac/PortToMaterialPipeline
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3 years ago |
moraaar
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139a0ac304
Revert "Merging changes to port remaining material types to the new material pipeline" (#14414)
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3 years ago |
gadams3
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1724be3c30
Merge branch 'development' into Atom/santorac/PortToMaterialPipeline
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3 years ago |
Junbo Liang
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5b85a35f55
Fix an issue where non-PBR materials are not processed properly with valid RoughnessFactor property (#14036)
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3 years ago |
santorac
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a96e4f0329
Ported StandardPBR, EnhancedPBR, and BasePBR to use material pipelines.
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3 years ago |
santorac
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59d14fbc09
Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer.
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3 years ago |
santorac
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e0a9fcb608
Merge branch 'development' into Atom/santorac/FixFbxOcclusionWarnings
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4 years ago |
santorac
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59b3de9715
Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture".
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4 years ago |
santorac
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1daa9fbbed
Changed the .material file format to use a flat list for material property values, instead of a tree structure.
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4 years ago |
santorac
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4bb93e4c94
Removed unnecessary MaterialSourceData::Property class.
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4 years ago |
santorac
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c5b128bec4
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
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4 years ago |
hershey5045
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4249ceeae7
Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)
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4 years ago |
santorac
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6b23e07af4
Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char*
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4 years ago |
Chris Santora
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36abde95a9
Added a new registry setting that disables automatic conversion of materials from model files like FBX.
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4 years ago |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 years ago |
amzn-mike
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e88823397d
Set blend mode to lerp when importing a color map
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4 years ago |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 years ago |
AMZN-stankowi
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c47c45724a
LYN-3772 : For non-PBR materials, apply the diffuse color to the base color field on the Atom material, so a color value set in the DCC tool still comes through. (#733)
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4 years ago |
alexpete
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36c4e827bd
Integrating latest from github/staging
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4 years ago |
alexpete
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75dc720198
Integrating latest 47acbe8
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4 years ago |
alexpete
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a10351f38d
Initial commit
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5 years ago |