Historia zmian

Autor SHA1 Wiadomość Data
  moudgils 75bc7b7244 Add support for shader options within PCF filtering for directional light shadows (#89) 2 lat temu
  Ken Pruiksma d8d81ea561 Fixing full screen shadow bug with msaa. (#14342) 3 lat temu
  antonmic 06b7516308 Changing back to Fullscreen Tri instead of compute shader for fullscreen shadows 3 lat temu
  antonmic 768380cb7d Fix for TDR caused by fullscreen shadow shader 3 lat temu
  mrieggeramzn 01625d27ba Addressing feedback 3 lat temu
  mrieggeramzn 99d1863c64 Initial commit 3 lat temu
  mrieggeramzn f24314a6b7 faster, simpler 4 lat temu
  mrieggeramzn af6e4aa0af Adding in lightindex 4 lat temu
  mrieggeramzn 345aa3dad8 Adding connection between FP and the fullscreen pass 4 lat temu
  mrieggeramzn ed7eeb6f31 pcf filterin seems to work 4 lat temu
  mrieggeramzn aa7c522686 sampling ok now 4 lat temu
  mrieggeramzn 507ff2ec2c adding width heigh to cbuffer 4 lat temu
  mrieggeramzn 673b241910 sort of working 4 lat temu
  mrieggeramzn 50b121eb5a Fullscreen shadow part 2 4 lat temu
  mrieggeramzn 00c06a723c it works! 4 lat temu