moudgils
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75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
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2 lat temu |
Ken Pruiksma
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d8d81ea561
Fixing full screen shadow bug with msaa. (#14342)
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3 lat temu |
antonmic
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06b7516308
Changing back to Fullscreen Tri instead of compute shader for fullscreen shadows
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3 lat temu |
antonmic
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768380cb7d
Fix for TDR caused by fullscreen shadow shader
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3 lat temu |
mrieggeramzn
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01625d27ba
Addressing feedback
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3 lat temu |
mrieggeramzn
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99d1863c64
Initial commit
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3 lat temu |
mrieggeramzn
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f24314a6b7
faster, simpler
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4 lat temu |
mrieggeramzn
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af6e4aa0af
Adding in lightindex
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4 lat temu |
mrieggeramzn
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345aa3dad8
Adding connection between FP and the fullscreen pass
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4 lat temu |
mrieggeramzn
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ed7eeb6f31
pcf filterin seems to work
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4 lat temu |
mrieggeramzn
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aa7c522686
sampling ok now
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4 lat temu |
mrieggeramzn
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507ff2ec2c
adding width heigh to cbuffer
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4 lat temu |
mrieggeramzn
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673b241910
sort of working
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4 lat temu |
mrieggeramzn
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50b121eb5a
Fullscreen shadow part 2
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4 lat temu |
mrieggeramzn
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00c06a723c
it works!
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4 lat temu |