Guthrie Adams
|
0df3f1817f
Addressing PR feedback with function to create job dependencies
|
2 лет назад |
Guthrie Adams
|
03c4ebde0a
Completely deleting get and add possible dependencies utility functions to instead directly add source or job dependencies as needed.
|
2 лет назад |
Guthrie Adams
|
1434cd91e9
Shaders and materials passing without failure but not triggering job dependency for materials
|
2 лет назад |
Guthrie Adams
|
db580d3192
Updated get possible dependency paths to return wild cards for incomplete paths.
|
2 лет назад |
ANT/guthadam
|
b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
|
2 лет назад |
ANT/guthadam
|
88a2ecc129
fixing material builder and material type builder for Jenkins AR and server builds
|
2 лет назад |
ANT/guthadam
|
b9176c8130
Restoring logic to record source dependencies if product dependencies cannot be found so that assets will be reprocessed once they rip here, usually in an intermediate assets
|
2 лет назад |
Guthrie Adams
|
c8551df873
Reverting relative paths from material builders.
|
2 лет назад |
Guthrie Adams
|
94f908d774
fixing issues with material related builders, product dependencies, and relative path warnings
|
2 лет назад |
Guthrie Adams
|
de3e0905cf
Extracting common code from different paths in material and material type builder
|
2 лет назад |
Guthrie Adams
|
ba63b43ebc
Changing at possible dependencies function to pass in job dependency type instead of bool
|
2 лет назад |
Qing Tao
|
7b38210026
Fixed an issue that AP only have one job running when process fbx and material files. (#16698)
|
2 лет назад |
galibzon
|
9291f400e2
Improve asset dependency discovery for (#14375)
|
3 лет назад |
gadams3
|
9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
|
3 лет назад |
santorac
|
0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
|
3 лет назад |