Cronologia Commit

Autore SHA1 Messaggio Data
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 3 anni fa
  santorac 6f88edb883 Updated job key for job dependency in the FBX build pipeline. 3 anni fa
  santorac 0f68b0a922 Split out MaterialTypeBuilder to be separate from MaterialBuilder. 3 anni fa
  Guthrie Adams 932438a043 Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows 3 anni fa
  santorac 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. 3 anni fa
  amzn-mike 7f1e4a8ef3 Merge branch 'development' into Helios_SubIdDependencies 4 anni fa
  santorac 01c37d2d63 Fixed whitespace 4 anni fa
  santorac 2a7665ed0f Fixed a simple reversed logic error in MaterialAssetBuilderComponent that caused shader file changes to trigger FBX asset rebuilds. 4 anni fa
  santorac 59b3de9715 Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture". 4 anni fa
  amzn-mike 6ee5302508 Merge branch 'development' into Helios_SubIdDependencies 4 anni fa
  Esteban Papp b3ba73db3b Removing unneded include form multiple files 4 anni fa
  santorac 638fc027f5 Updated material builder version numbers in case my prior changes were impactful (it might not be necessary but I'm not sure, so just in case) 4 anni fa
  santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 anni fa
  santorac 2d6d14abf7 Changed MaterialAsset::GetPropertyValues to not auto-finalize. Client code must call Finalize manually. It's better to avoid unexpected side-effects from a const getter function. 4 anni fa
  santorac aafd34679a Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator. 4 anni fa
  santorac a627cda5ae Got the unit tests working again. 4 anni fa
  santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 anni fa
  amzn-mike ce82a82687 Add subId dependencies for material, materialtype and fbx files 4 anni fa
  Robin dd8761dd8b Edit comment and add marker for version update. 4 anni fa
  Robin b78e41f5a8 Refactor use of OrderOnce for materials to limit to materialtype dependencies only. 4 anni fa
  Robin 0ed82e21d5 Switch job dependency type to OrderOnce for material assets when property names are included. 4 anni fa
  Steve Pham e6573766c2 Fixes for release builds for unused variable warnings (#4000) 4 anni fa
  hershey5045 15e889a2f6 Reintroduce materialtype dependency on fbx files. (#3934) 4 anni fa
  hershey5045 4249ceeae7 Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) 4 anni fa
  Esteban Papp cd5df6b372 Some more fixes 4 anni fa
  santorac 6b23e07af4 Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char* 4 anni fa
  Chris Santora 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. 4 anni fa
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 anni fa
  amzn-mike fc75dd5fda Fix python fbx tests (#2171) 4 anni fa
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa